Consumables

122 things to drink, eat, throw or read.

Tomes teach spells: see Spells. Sponsor Cards (52 of them, Ace to King in four suits) live in the Card Case, not your bag: Hearts heal, Diamonds pay gold, Spades hit and Clubs stun, and higher cards do more.

Healing (39)

ItemWhat it does
Bacon StripHeals 8Heals 8 and gives +10% damage for 20 turns. Crispy courage.
BananaHeals 6Heals 6 and gives +5% dodge for 20 turns. Potassium.
Big Health PotionHeals 35Heals 35 health.
Big Tam's Bottomless StewHeals 45Only sold in Snodbury. Heals 45. The pot has been on the fire since the town was made. Nobody has seen the bottom.
Boxed Wine (in a Tankard)Heals 12Heals 12 and gives +2 CHA for 30 turns. Classy.
Brisket's Brisket SandwichHeals 40Only at the Rest Stop bar. Heals 40 and cures poison. He smokes it for fourteen hours. He will tell you about it.
Canned BeansHeals 18Heals 18. Consequences later.
CarrotHeals 5Heals 5 and gives +5% crit for 20 turns. Good for your eyes, bad for theirs.
Cherry PieHeals 20Heals 20. Cooling on a windowsill, until you took it.
Councilman's CheeseHeals 25Only sold in Snodbury. Heals 25. Technically a gift from local government.
Craft Services CookieHeals 5Heals 5 and gives +50% Hype from kills for 20 turns. Stolen off the crew table.
Energy DrinkHeals 20Heals 20. Your heart is now a drum solo.
Expired MilkHeals 8Heals 8 and gives +1 CON for 30 turns. Builds strong bones. Probably.
Fish StickHeals 12Heals 12. Rectangular. Fish are not rectangular.
Gas Station CheeseHeals 6Heals 6. Do not check the date.
Gas Station Hot DogHeals 12Heals 12. Do not ask how long it's been on the roller.
Granny Mabel's Meat PieHeals 60Only sold in Snodbury. Heals 60 and cures poison. Do not ask whose meat. Mabel will tell you. In detail.
GrapesHeals 6Heals 6 and restores 3 mana (plus the floor number).
Health PotionHeals 15Heals 15 health. Tastes like cherry cough syrup.
Holy WaterHeals 20Heals 20 and cures poison.
HoneycombHeals 10Heals 10 and cures poison. The bees have been informed.
Industrial AntidoteHeals 10Heals 10, cures poison and makes you immune to it for 30 turns. Not for human consumption. You are not entirely human any more.
Jar of JamHeals 8Heals 8 and restores 4 mana (plus the floor number).
Jar of PicklesHeals 12Heals 12. Crunchy.
Lamb ChopHeals 18Heals 18. Mint sauce not included.
Mega Health PotionHeals 70Heals 70 health. Glows a little.
Mystery MeatHeals 10Heals 10. Do not ask.
Prize PumpkinHeals 25Heals 25. Won second place at a county fair. Bitter about it.
Raw SteakHeals 9Heals 9. Dogs go wild for it. So might you.
Rotisserie DrumstickHeals 14Heals 14. Still warm from somewhere.
Shrimp CocktailHeals 10Heals 10 and cures poison. Room temperature, sadly.
Snodbury Hard CiderHeals 30Only sold in Snodbury. Heals 30 and restores some mana. Brewed from apples nobody has ever seen growing.
Sourdough LoafHeals 15Heals 15. Someone's lockdown hobby.
Suspicious BerriesHeals 8Heals 8. Probably the safe kind.
Teacher's AppleHeals 5Heals 5 and gives +1 INT for 30 turns. An apple a day keeps the failing grade away.
Tin of SardinesHeals 25Heals 25. Your breath is now a weapon.
Warm BeerHeals 10Heals 10 and gives +2 STR and -1 DEX for 20 turns.
Well-Done SteakHeals 22Heals 22 and gives +1 STR for 30 turns. Cooked to the colour of a boot.
Wrap Party CakeHeals 30Heals 30. Somebody already ate the corner piece.

Bombs and traps (6)

ItemWhat it does
Cluster BombCrafted. Bursts over every enemy you can see for 10 damage plus 2 per floor. The dungeon did not have these until you made one.
DynamiteBlows up every enemy next to you for 35 damage.
Molotov CocktailCrafted. Throw it at the nearest enemy: 8 damage plus the floor, and the ground around it catches fire.
Pipe BombBlows up every enemy next to you for 12 damage.
Proximity MineCrafted from a blueprint. Set it under your feet and step away. The next monster to step on it explodes, and so does everything next to it. Your own mines never go off under you.
Stink BombCrafted. Every enemy you can see gags for a turn and takes double damage for 5 turns. You smell it too. Everybody does.

Scrolls and kits (7)

ItemWhat it does
Enchant KitCrafted at the Deluxe Workbench. Use it on a piece of gear to add its enchantment.
Scroll of Elbow GreaseMakes one enchantment on a piece of gear 50% stronger. One polish per item. Sponsored by Shiny Dan's Detailing. Wax on, wax off, stab.
Scroll of Extreme MakeoverRaises one piece of gear a rarity (Common, Uncommon, Rare, Epic) and adds a random enchantment, usually one that suits your best stat. Brought to you by GlowUp Cosmetics.
Scroll of MatchmakingMakes one piece of gear count as half of a Pair you pick. From the producers of Love Dungeon. Not legally binding.
Scroll of RegiftingMoves one enchantment to another piece of gear of the same kind. The piece you took it from crumbles. Nobody has to know.
Scroll of Spin the WheelSpins one enchantment on a piece of gear into a different one, usually one that suits your best stat. Lucky Larry's Casino swears the wheel is not rigged.
Scroll of Wet WipesLifts a curse so cursed gear comes off whenever you like, or wipes one enchantment off to make room. MegaMart Pharmacy brand, now with 40% less screaming.

Everything else (70)

ItemWhat it does
Ammo PouchArrows, bolts, nails, bullets. One size fits all, somehow.
AntidoteCures poison.
Auto-TurretCrafted from a blueprint. Set it down next to you: for 30 turns it shoots the nearest enemy within 5 tiles. It does not take requests.
Bag of CaltropsCrafted. Scatters little Bear Traps on every open tile around you. Only monsters step on them.
Bear TrapSet it under your feet and step away. The next monster to walk over it takes a big hit and is stuck for 2 turns. Your own traps never bite you.
BedrollCrafted from a blueprint. Once a floor, with nothing awake nearby, nap on it to heal half your health. It is not used up. The audience boos. Naps are not content.
Big Mana DrinkRestores 16 mana (plus the floor number).
Black CoffeeSo dark the light leaves the room. Shadow spells and hits do 30% more for 30 turns.
Bottle of Premium AirImported. Uncork it and the whole floor calms down: every monster that cannot see you right now forgets about you and goes back to sleep.
Bottled HypeFills a third of the Hype meter, no matter how charming you are. Shake well. Scream.
Bouncy StarFaraway. For 12 turns monsters cannot hurt you and your hits do triple damage. Comes with its own theme music, which only you can hear.
Box of ScrapOnly at the Rest Stop bar. 10 scrap for the workbench. Brisket says it fell off a truck. There are no trucks down here.
Brain JuiceIt glows. Your thoughts glow. Arcane spells and hits do 30% more for 30 turns.
Briefcase of CashPay 15 gold per floor to make the nearest monster you can see quit the show. Headliners are not for sale.
Catch SphereFaraway. Throw it at any monster you can see (not a Headliner) and it becomes your pet, whatever its level.
Charm FlutePlay it at a monster you can see (6 tiles) that is a lower level than you, and it becomes your pet. Headliners and Guest Stars are tone deaf.
Cut AmethystSocket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 CHA while you hold or wear it. Pry it out any time.
Cut DiamondSocket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 CON while you hold or wear it. Pry it out any time.
Cut RubySocket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 STR while you hold or wear it. Pry it out any time.
Cut SapphireSocket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 INT while you hold or wear it. Pry it out any time.
Cut TopazSocket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 DEX while you hold or wear it. Pry it out any time.
Fairy in a BottleFaraway. Keep her in your bag: the first time you would die, she pops out and heals you to full. Then she is gone.
Fan Favorite's HeartOnly from Fan Favorites. Eat it: +1 max health for the rest of the run. Still warm. Do not think about it.
FertilizerScatter it round your feet: tall grass grows 2 tiles round you.
Fire QuiverArrows that set whatever they hit on fire. Nock them and your bow or gun shoots these instead of plain ammo. Fits guns too, somehow.
FlashbangStuns every enemy you can see for 3 turns.
Floor MapReveals the whole floor.
Ghost Pepper ExtractFor 12 turns you are fireproof and the floor catches fire behind you wherever you walk. What goes in must come out.
Glowing SkullSqueeze it and a Grave Hound claws its way out of the floor to fight for you for 30 turns. The skull keeps glowing. Nobody likes that.
Heart ContainerFaraway. +10 max health for the rest of the run, and heals 10. Someone, somewhere, beat a whole dungeon for this.
Hot Sauce ShotOne drop. Then your face is the fire. Fire spells and hits do 30% more for 30 turns.
Industrial MagnetYanks every enemy you can see right next to you. Pairs well with dynamite.
Iron SupplementTastes like licking a railing. Blood spells and hits do 30% more for 30 turns.
Itching PowderThrow it at your feet: every enemy next to you is confused for 3 turns.
JetpackCrafted from a blueprint. Blasts you up to 10 tiles the way you face, over pits and enemies, until you hit a wall. It leaves a trail of fire and scorches anything you fly over. One tank per flight.
Lamplighter's OilOnly sold in Snodbury. Throw it at the nearest enemy you can see. It burns.
Lights Out PowderThrow it at your feet: every enemy next to you is blinded for 4 turns.
Liquid CourageGives +20% damage for 15 turns. Tastes like regret and lemons.
Liquid DeathPour it out. Every enemy you can see is poisoned for 6 turns. The fumes get you too, for 2.
Liquid DiplomaFour years of school in one gulp: up to 60% of the XP to your next level. Way over-leveled for your floor? It is worth less. The student debt comes later.
Lockpick SetCrafted from a blueprint. Walk into a locked chest without the key and one pick opens it. The pick snaps. They always snap.
Love Potion Number NeinThrow it at the nearest enemy you can see (not a Headliner or a Guest Star). It falls for you and fights at your side for 20 turns, then remembers who it is and leaves.
Magpie TonicShiny things stick in your head. Every bit of loot you have seen on this floor shows up as a dot on your map until you go down, so you know where to come back for it.
Mana DrinkRestores mana. Blue raspberry. Tastes like a battery.
Monster RadarEvery monster on this floor shows up as a red dot on your map until you go down. In a party, everyone gets the dots.
Mystery PotionCould be anything. The label just says "YOLO".
Pepper SpraySpray it around you: every enemy next to you is blinded for 2 turns and runs off for 2.
Pocket RocketFlies at the nearest enemy you can see and blows up everything around it.
Poison QuiverArrows dipped in something green. Every hit poisons for 4 turns. Nock them and your bow or gun shoots these instead of plain ammo.
Power PelletFaraway. Everything you can see turns blue with fear: stunned for 5 turns and takes double damage.
Rough AmethystA rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 CHA.
Rough DiamondA rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 CON.
Rough RubyA rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 STR.
Rough SapphireA rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 INT.
Rough TopazA rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 DEX.
Scroll of FireballBurns the nearest enemy you can see and sets it alight.
Second Wind SpritzerOne more use of your class power this floor. Spray it in your mouth. Do not spray it in your eyes. Again.
Shopping CartCrafted from a blueprint. Get in from your bag: 200 turns in a shopping cart. Attack rams whatever is next to you and knocks it back. One wheel squeaks. All of them, actually. Hold Attack (or tap the turn counter) to climb out early.
SlushieInstant brain freeze, but make it a weapon. Frost spells and hits do 30% more for 30 turns.
Snow GlobeFreezes enemies next to you for 4 turns.
Stage Fright TonicYou go so pale you turn see-through: invisible for 8 turns, or until you hit something. Hitting from hiding counts as an ambush.
Stolen HourglassAdds 150 turns to the floor timer. The producers hate this one trick.
Studio JeepCrafted from a blueprint. Get in from your bag: 150 turns of jeep. Attack is a mounted machine gun that fires twice. It runs out of gas at 0. Hold Attack (or tap the turn counter) to climb out early.
Stun QuiverArrows with a joy buzzer on the end. Hits have a 40% chance to stun for 2 turns. Nock them and your bow or gun shoots these instead of plain ammo.
Surplus TankCrafted from a blueprint. Get in from your bag: for 100 turns you are a tank. Attack fires a shell that blows up around what it hits, and the armor is thick. At 0 turns it explodes. You get out first. Mostly. Hold Attack (or tap the turn counter) to climb out early.
Swap StickTrade places with the nearest monster you can see.
Swole SerumYou grow huge for 10 turns: +50% damage. Your shirt does not survive.
Throwing KnivesThrow one at the nearest enemy you can see.
Wand of PoultryTurns the nearest monster you can see into a chicken. The chicken is still angry. Headliners are immune.
Wheatgrass ShotTastes like a lawn. Feels like a forest. Nature spells and hits do 30% more for 30 turns.

Built from the game's own data for Level Crawl v0.82.8.