| Ammo Pouch | | Arrows, bolts, nails, bullets. One size fits all, somehow. |
| Antidote | | Cures poison. |
| Auto-Turret | | Crafted from a blueprint. Set it down next to you: for 30 turns it shoots the nearest enemy within 5 tiles. It does not take requests. |
| Bag of Caltrops | | Crafted. Scatters little Bear Traps on every open tile around you. Only monsters step on them. |
| Bear Trap | | Set it under your feet and step away. The next monster to walk over it takes a big hit and is stuck for 2 turns. Your own traps never bite you. |
| Bedroll | | Crafted from a blueprint. Once a floor, with nothing awake nearby, nap on it to heal half your health. It is not used up. The audience boos. Naps are not content. |
| Big Mana Drink | | Restores 16 mana (plus the floor number). |
| Black Coffee | | So dark the light leaves the room. Shadow spells and hits do 30% more for 30 turns. |
| Bottle of Premium Air | | Imported. Uncork it and the whole floor calms down: every monster that cannot see you right now forgets about you and goes back to sleep. |
| Bottled Hype | | Fills a third of the Hype meter, no matter how charming you are. Shake well. Scream. |
| Bouncy Star | | Faraway. For 12 turns monsters cannot hurt you and your hits do triple damage. Comes with its own theme music, which only you can hear. |
| Box of Scrap | | Only at the Rest Stop bar. 10 scrap for the workbench. Brisket says it fell off a truck. There are no trucks down here. |
| Brain Juice | | It glows. Your thoughts glow. Arcane spells and hits do 30% more for 30 turns. |
| Briefcase of Cash | | Pay 15 gold per floor to make the nearest monster you can see quit the show. Headliners are not for sale. |
| Catch Sphere | | Faraway. Throw it at any monster you can see (not a Headliner) and it becomes your pet, whatever its level. |
| Charm Flute | | Play it at a monster you can see (6 tiles) that is a lower level than you, and it becomes your pet. Headliners and Guest Stars are tone deaf. |
| Cut Amethyst | | Socket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 CHA while you hold or wear it. Pry it out any time. |
| Cut Diamond | | Socket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 CON while you hold or wear it. Pry it out any time. |
| Cut Ruby | | Socket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 STR while you hold or wear it. Pry it out any time. |
| Cut Sapphire | | Socket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 INT while you hold or wear it. Pry it out any time. |
| Cut Topaz | | Socket it in an Uncommon, Rare or Epic weapon, armor or helmet: +1 DEX while you hold or wear it. Pry it out any time. |
| Fairy in a Bottle | | Faraway. Keep her in your bag: the first time you would die, she pops out and heals you to full. Then she is gone. |
| Fan Favorite's Heart | | Only from Fan Favorites. Eat it: +1 max health for the rest of the run. Still warm. Do not think about it. |
| Fertilizer | | Scatter it round your feet: tall grass grows 2 tiles round you. |
| Fire Quiver | | Arrows that set whatever they hit on fire. Nock them and your bow or gun shoots these instead of plain ammo. Fits guns too, somehow. |
| Flashbang | | Stuns every enemy you can see for 3 turns. |
| Floor Map | | Reveals the whole floor. |
| Ghost Pepper Extract | | For 12 turns you are fireproof and the floor catches fire behind you wherever you walk. What goes in must come out. |
| Glowing Skull | | Squeeze it and a Grave Hound claws its way out of the floor to fight for you for 30 turns. The skull keeps glowing. Nobody likes that. |
| Heart Container | | Faraway. +10 max health for the rest of the run, and heals 10. Someone, somewhere, beat a whole dungeon for this. |
| Hot Sauce Shot | | One drop. Then your face is the fire. Fire spells and hits do 30% more for 30 turns. |
| Industrial Magnet | | Yanks every enemy you can see right next to you. Pairs well with dynamite. |
| Iron Supplement | | Tastes like licking a railing. Blood spells and hits do 30% more for 30 turns. |
| Itching Powder | | Throw it at your feet: every enemy next to you is confused for 3 turns. |
| Jetpack | | Crafted from a blueprint. Blasts you up to 10 tiles the way you face, over pits and enemies, until you hit a wall. It leaves a trail of fire and scorches anything you fly over. One tank per flight. |
| Lamplighter's Oil | | Only sold in Snodbury. Throw it at the nearest enemy you can see. It burns. |
| Lights Out Powder | | Throw it at your feet: every enemy next to you is blinded for 4 turns. |
| Liquid Courage | | Gives +20% damage for 15 turns. Tastes like regret and lemons. |
| Liquid Death | | Pour it out. Every enemy you can see is poisoned for 6 turns. The fumes get you too, for 2. |
| Liquid Diploma | | Four years of school in one gulp: up to 60% of the XP to your next level. Way over-leveled for your floor? It is worth less. The student debt comes later. |
| Lockpick Set | | Crafted from a blueprint. Walk into a locked chest without the key and one pick opens it. The pick snaps. They always snap. |
| Love Potion Number Nein | | Throw it at the nearest enemy you can see (not a Headliner or a Guest Star). It falls for you and fights at your side for 20 turns, then remembers who it is and leaves. |
| Magpie Tonic | | Shiny things stick in your head. Every bit of loot you have seen on this floor shows up as a dot on your map until you go down, so you know where to come back for it. |
| Mana Drink | | Restores mana. Blue raspberry. Tastes like a battery. |
| Monster Radar | | Every monster on this floor shows up as a red dot on your map until you go down. In a party, everyone gets the dots. |
| Mystery Potion | | Could be anything. The label just says "YOLO". |
| Pepper Spray | | Spray it around you: every enemy next to you is blinded for 2 turns and runs off for 2. |
| Pocket Rocket | | Flies at the nearest enemy you can see and blows up everything around it. |
| Poison Quiver | | Arrows dipped in something green. Every hit poisons for 4 turns. Nock them and your bow or gun shoots these instead of plain ammo. |
| Power Pellet | | Faraway. Everything you can see turns blue with fear: stunned for 5 turns and takes double damage. |
| Rough Amethyst | | A rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 CHA. |
| Rough Diamond | | A rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 CON. |
| Rough Ruby | | A rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 STR. |
| Rough Sapphire | | A rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 INT. |
| Rough Topaz | | A rough gem. Cut it at a workbench for scrap, then socket it in a weapon or armor. Cut, it gives +1 DEX. |
| Scroll of Fireball | | Burns the nearest enemy you can see and sets it alight. |
| Second Wind Spritzer | | One more use of your class power this floor. Spray it in your mouth. Do not spray it in your eyes. Again. |
| Shopping Cart | | Crafted from a blueprint. Get in from your bag: 200 turns in a shopping cart. Attack rams whatever is next to you and knocks it back. One wheel squeaks. All of them, actually. Hold Attack (or tap the turn counter) to climb out early. |
| Slushie | | Instant brain freeze, but make it a weapon. Frost spells and hits do 30% more for 30 turns. |
| Snow Globe | | Freezes enemies next to you for 4 turns. |
| Stage Fright Tonic | | You go so pale you turn see-through: invisible for 8 turns, or until you hit something. Hitting from hiding counts as an ambush. |
| Stolen Hourglass | | Adds 150 turns to the floor timer. The producers hate this one trick. |
| Studio Jeep | | Crafted from a blueprint. Get in from your bag: 150 turns of jeep. Attack is a mounted machine gun that fires twice. It runs out of gas at 0. Hold Attack (or tap the turn counter) to climb out early. |
| Stun Quiver | | Arrows with a joy buzzer on the end. Hits have a 40% chance to stun for 2 turns. Nock them and your bow or gun shoots these instead of plain ammo. |
| Surplus Tank | | Crafted from a blueprint. Get in from your bag: for 100 turns you are a tank. Attack fires a shell that blows up around what it hits, and the armor is thick. At 0 turns it explodes. You get out first. Mostly. Hold Attack (or tap the turn counter) to climb out early. |
| Swap Stick | | Trade places with the nearest monster you can see. |
| Swole Serum | | You grow huge for 10 turns: +50% damage. Your shirt does not survive. |
| Throwing Knives | | Throw one at the nearest enemy you can see. |
| Wand of Poultry | | Turns the nearest monster you can see into a chicken. The chicken is still angry. Headliners are immune. |
| Wheatgrass Shot | | Tastes like a lawn. Feels like a forest. Nature spells and hits do 30% more for 30 turns. |