Pairs

Two pieces of gear that unlock a named bonus when you wear them together.

How Pairs work

Where a weapon's Pairs come from

A piece of gear's Pairs come from what it does: its own traits plus its enchantments. Nothing else carries over, and crafting a weapon doesn't change the rules. A crafted weapon pairs the same way a found one does.

Example: the Grudge Blade. It's a DEX weapon of the Tech school with no Burn, Lifesteal, Sneak or Gold of its own, so on its own it doesn't pair with anything. Its Pairs come from the enchantments it picks up (Flaming for Hot Pants, Vampiric for Bedside Manner and so on), or from a Scroll of Matchmaking.

Every Pair

PairWeaponWorn pieceWhat it does
Book Smartsa magic weaponINT gearSpells and magic weapon hits do x1.3 damage.
Gym Rata STR melee weaponSTR gear (+2 or more)Melee hits do x1.15 damage, and kills heal 1.
Hot Pantsa Burn weaponFireproof gear+25% chance to set things on fire, and x1.5 damage to anything standing in fire.
Bedside Mannera Lifesteal weaponRegen gearLifesteal heals three times as much, and hits do x1.2 damage while you are at full health.
Slip 'n' Staba Sneak weaponDodge gearx1.75 damage to anything at full health, and the Sneak bonus also works on stunned enemies.
Cash Graba Gold weaponGold gearHits do up to x1.5 damage the more gold you carry (+5% per 100 gold), and crits knock coins loose.
Matching Outfitan elemental weapongear of the same schoolYour hits' school effect is twice as likely, and those hits do x1.15 damage.
Mic Dropa Bard weaponCHA gear+1 Hype for every hit, and kills put the crowd on your side (+20% damage for 2 turns).

Weapons that pair on their own

Before enchantments: Book Smarts 14, Gym Rat 91, Hot Pants 4, Bedside Manner 2, Slip 'n' Stab 1, Cash Grab 1, Matching Outfit 32, Mic Drop 2. The Weapons page lists each weapon's Pairs.

Built from the game's own data for Level Crawl v0.82.8.