Weapons

151 weapons, A to Z.

WeaponDamageHits offHandsTagsPairs withNotes
Anvil Hammer12–19STRTwoSTRGym RatForge-Born set. Only sold in Snodbury. Made to shape iron. Works on faces too.
Arsonist's Walking Stick6–10INT (or STR if higher)One (dual wield)INT BurnBook Smarts, Hot PantsStill smoking. Channels magic. +3 INT. Hits sometimes set things alight.
Award Show Bow10–15DEX (or STR if higher)
Range 6
TwoDEX CHA–Shoots 6 tiles. Uses DEX. Gold-plated and +2 CHA.
Bamboo Pole6–10STRTwoSTRGym Rat, Matching OutfitGrows a foot a day. Bring it in at night. Hits are Nature: 20% chance to root the target for a turn and grow grass under it, and they train your Nature spells.
Bass Cannon Legendary11–16DEX (or STR if higher)
Range 4
TwoDEX Knockback–Legendary. Shoots 4 tiles and knocks enemies back. Uses DEX.
Bastard Sword7–11STROne (dual wield)STRGym RatIts parents never married. It is fine about it.
Big Bone4–7STROne (dual wield)STRGym RatSomething big lost this. Something bigger took it.
Big Friendly Gun20–30STR
Range 5
TwoSTR–Faraway. Shoots 5 tiles and ignores armor. It is not friendly. Extremely loud.
Bilgewater's Harpoon Legendary6–10DEX (or STR if higher)
Range 3
TwoDEX Wet–Legendary. Shoots 3 tiles. Uses DEX. Still dripping after forty years. 30% chance a hit soaks the target.
Blood Drive Spear5–8STRTwoSTRGym Rat, Matching OutfitCollects donations. Not voluntary ones. Hits are Blood: 20% chance to make the target bleed (hitting something already bleeding heals you 1), and they train your Blood spells.
Blood Scythe12–18STRTwoSTR LifestealGym Rat, Bedside MannerReaps. Heal 1 for every hit you land.
Boomerang4–7DEX (or STR if higher)
Range 4
OneDEX–Hits 4 tiles away and always comes back. Uses DEX.
Box Cutter Dagger2–4DEX (or STR if higher)One (dual wield)DEX–Quick and nasty.
Brain Freeze Axe10–16STROne (dual wield)STR FrozenGym RatOw ow ow ow. 15% chance a hit freezes the target, and +20% damage to frozen things.
Brass Knuckles2–4STROne (dual wield)STRGym RatPunchy.
Broom Handle Spear3–5STRTwoSTRGym RatWood & Leather. A broom handle with a kitchen knife taped on. +5% to hit.
Broom Staff1–3INT (or STR if higher)One (dual wield)INTBook SmartsChannels magic. Also sweeps.
Bullwhip4–8DEX (or STR if higher)
Range 2
OneDEX–Cracks 2 tiles away. Uses DEX if it is higher than STR.
Butcher Cleaver7–12STROne (dual wield)STRGym RatStolen from Chef Scorch. He wants it back.
Butcher Knife3–6DEX (or STR if higher)One (dual wield)DEX–Quick and messy. Uses DEX if it is higher than STR. +5% to hit.
Camping Hatchet3–5STROne (dual wield)STR BleedGym RatBought for a camping trip that never happened. 15% chance a hit makes the target bleed.
Chakram6–10DEX (or STR if higher)
Range 3
OneDEX–A very sharp hoop. Hits 3 tiles away. Uses DEX.
Clipboard of Doom Legendary11–16STROne (dual wield)STR BossGym RatLegendary. Double damage to Headliners and Guest Stars.
Cosplay Sword3–5STROne (dual wield)STRGym RatSharpened on a curb.
Crossbow4–7DEX (or STR if higher)
Range 5
TwoDEX–Shoots 5 tiles. Uses DEX.
Croupier's Rake3–6STROne (dual wield)STR Gold HypeGym RatFrom a casino that would like it back. 15% of hits rake a few coins loose, and critical hits earn 2 Hype.
Crowbar4–7STROne (dual wield)STRGym RatOpens crates, doors, and goblins.
Crystal Sword12–17STROne (dual wield)STR CritGym RatPink, sparkly and very, very sharp. +8% crit.
Cupid's Bow7–12DEX (or STR if higher)
Range 5
TwoDEX–Shoots 5 tiles. Uses DEX. Monsters fall in love and dance instead of attacking 10% of the time.
Diamond Axe14–21STROne (dual wield)STRGym RatDiamond. Cuts through anything, including the budget. -5% to hit.
Diamond Spear13–19STRTwoSTRGym RatDiamond. The tip is one big diamond. +5% to hit.
Diamond Sword14–20STROne (dual wield)STRGym RatDiamond. Saved for the season finale. This is it.
Divorce Axe8–13STROne (dual wield)STR SneakGym RatTakes half of everything. +40% damage to anything at full health.
Double Axe12–18STRTwoSTRGym RatTwice the axe.
Emerald Morningstar9–14STROne (dual wield)STRGym Rat, Matching OutfitGrows moss between swings. 20% of hits root the target and grow grass under it.
Emotional Baggage Claymore13–19STRTwoSTR KnockbackGym RatHeavy, and you have been carrying it for years. Hits push enemies back 2 tiles.
Fan Blade10–15DEX (or STR if higher)One (dual wield)DEXMatching OutfitPulled off a ceiling fan while it was still on. Uses DEX if it is higher than STR. Hits are Wind: 25% chance to blow the target 2 tiles back, and they train your Wind spells.
Fencing Rapier4–7DEX (or STR if higher)One (dual wield)DEX–En garde! Uses DEX if it is higher than STR. +5% to hit.
Fire Axe3–6STROne (dual wield)STRGym RatBreak glass in case of goblins.
Fire Marshal's Axe9–14STROne (dual wield)STRGym Rat, Matching OutfitConfiscated from a fire marshal. He wants it back. Hits are Fire: 20% chance to set the target alight, and they train your Fire spells.
Fire Scepter6–10INT (or STR if higher)One (dual wield)INTBook Smarts, Matching OutfitHits off INT if it is higher than STR. +1 INT, and 20% of hits set the target alight.
Fishbowl Flail6–10STROne (dual wield)STR WetGym RatThe goldfish is fine. Mostly. 30% chance a hit soaks the target (Wet for 3 turns).
Flail of Regret10–16STROne (dual wield)STRGym RatHits hard, misses sometimes, hurts feelings.
Flambe Sword9–14STROne (dual wield)STR BurnGym Rat, Hot PantsChef Scorch lit it at the table. Nobody asked. Hits sometimes set things alight, and +25% damage to anything standing in fire.
Flame Sword9–14STROne (dual wield)STRGym Rat, Matching OutfitHot off the forge, and staying that way. 20% of hits set the target alight.
Flare Gun Bow7–11DEX (or STR if higher)
Range 5
TwoDEXMatching OutfitShoots flares in a bow shape. Do not ask how. Shoots 5 tiles. Uses DEX. Hits are Fire: 15% chance to set the target alight, and they train your Fire spells.
Flint Sword5–8STROne (dual wield)STRGym RatStone & Chainmail. Knapped by a man at a Renaissance faire. He did not stop talking the whole time.
Freddie's Icicle Shiv Legendary10–15DEX (or STR if higher)One (dual wield)DEX Frozen–Legendary. It never melts. Nobody knows why. Finesse: uses DEX. 20% chance a hit freezes the target.
Freezer Burn Bow10–14DEX (or STR if higher)
Range 5
TwoDEXMatching OutfitThe arrows come out of the freezer drawer. Some still have peas on. Shoots 5 tiles. Uses DEX. Hits are Frost: 15% chance to freeze the target for a turn, and they train your Frost spells.
Frost Brand9–15STROne (dual wield)STRGym RatA sword that is always slightly damp.
Frost Crossbow8–12DEX (or STR if higher)
Range 5
TwoDEXMatching OutfitShoots 5 tiles. Uses DEX. 20% of hits freeze the target.
Garage Sale Shortbow3–6DEX (or STR if higher)
Range 4
TwoDEX–Shoots 4 tiles. Uses DEX. Fifty cents. Came with a string and a stranger's lunch.
Glacier Axe10–16STRTwoSTR FrozenGym RatTwice the axe, and both halves are cold. 12% chance a hit freezes the target, and +25% damage to frozen things.
Glowstick Bow12–17DEX (or STR if higher)
Range 5
TwoDEXMatching OutfitShoots glowsticks. They are very, very sharp glowsticks. Shoots 5 tiles. Uses DEX. Hits are Arcane: 15% chance to zap the target again for half your INT, and they train your Arcane spells.
Gold Axe11–17STROne (dual wield)STRGym RatGold. Soft metal, hard swing.
Gold Spear10–15STRTwoSTRGym RatGold. Shiny and pointy.
Gold-Plated Sword11–16STROne (dual wield)STR CHAGym RatGold. Gold-plated. The plating is coming off. +2 CHA.
Golden Parachute11–17STROne (dual wield)STR GoldGym RatA gold axe for an executive leaving in a hurry. 15% chance a hit knocks coins loose.
Grandfather Clock Hand13–19STROne (dual wield)STRGym Rat, Matching OutfitThe minute hand. The hour hand was too slow. Hits are Time: 20% chance to slow the target for 3 turns, and they train your Time spells.
Grandpa's Cane3–5STROne (dual wield)STRGym RatHe wanted you to have it. He did not say for this.
Grave Robber's Wand3–6INT (or STR if higher)One (dual wield)INT LifestealBook Smarts, Bedside Manner, Matching OutfitDug up with its last owner. Channels magic. +2 INT. Its hits are Necromancy, and you heal 1 for every hit you land.
Grave Shovel4–7STRTwoSTRGym RatDigs graves. Fills them too.
Grudge Blade9–14DEX (or STR if higher)One (dual wield)DEX–A humming red blade that ignores armor. It belonged to someone. They want it back, and they know where you are.
Halberd9–14STRTwoSTRGym RatAn axe on a stick. Peak engineering.
Hatchet of Hobbies3–6STROne (dual wield)STRGym RatWood & Leather. For hobbyists. Your hobby is goblins. -5% to hit.
Headsman's Axe5–9STRTwoSTR KillsGym RatRetired from show business, still loves a finale. +30% damage to anything under 30% health.
Heirloom Pitchfork11–17STRTwoSTRGym RatSalt of the Earth set. Only sold in Snodbury. For hay, and for anyone who touches the hay.
Heirloom Rapier2–5DEX (or STR if higher)One (dual wield)DEX–Worth more than you.
Hot Knife7–11DEX (or STR if higher)One (dual wield)DEX BurnHot PantsGoes through goblins like butter. Finesse: uses DEX. Hits sometimes set things alight.
Ice Mallet13–19STRTwoSTRGym Rat, Matching OutfitFor tenderising yetis. 20% of hits freeze the target for a turn.
Ice Pick8–13STROne (dual wield)STRGym RatCold, pointy, personal.
Ice Trident12–18STRTwoSTRGym Rat, Matching OutfitThree frozen points. +5% to hit, and 20% of hits freeze the target.
Icicle Bow7–11DEX (or STR if higher)
Range 6
TwoDEX Frozen–Shoots 6 tiles. Uses DEX. The arrows are icicles. So is the string. Don't ask. 10% chance a hit freezes.
Icicle Lance11–16STRTwoSTRGym Rat, Matching OutfitGrown, not forged. Keep it in the cold or it gets shorter. Hits are Frost: 20% chance to freeze the target for a turn, and they train your Frost spells.
Icicle Sword10–15STROne (dual wield)STRGym Rat, Matching OutfitNever melts, never warms up. 20% of hits freeze the target for a turn.
Judge's Gavel9–14STROne (dual wield)STR CritGym RatOrder in the dungeon! Critical hits stun for a turn.
Karaoke Mic6–10INT (or STR if higher)One (dual wield)INT CHA HypeBook Smarts, Mic DropChannels magic. +2 INT, +2 CHA. Critical hits earn 3 Hype. Nobody can stop you now. Nobody has tried.
Laser Pointer Lance14–19STRTwoSTRGym Rat, Matching OutfitDo not point it at the cameras. Hits are Arcane: 20% chance to zap the target again for half your INT, and they train your Arcane spells.
Letter Opener3–6DEX (or STR if higher)One (dual wield)DEX–For opening mail and goblins. Finesse: uses DEX.
Longbow6–10DEX (or STR if higher)
Range 6
TwoDEX–Shoots 6 tiles. Uses DEX.
Longbow of Long Regret8–13DEX (or STR if higher)
Range 6
TwoDEX Crit–Shoots 6 tiles. Uses DEX. Every arrow is a decision you cannot take back. +8% crit chance.
Lumberjack's Regret7–11STRTwoSTRGym Rat, Matching OutfitHe cut down one tree too many. Now the axe is growing leaves. Hits are Nature: 20% chance to root the target for a turn and grow grass under it, and they train your Nature spells.
Mall Katana4–8STRTwoSTRGym RatFolded over a thousand times. Allegedly.
Meat Tenderizer5–9STROne (dual wield)STR BleedGym RatMakes anything tender. Anything. 12% chance a hit makes the target bleed.
Mic Stand13–18STRTwoSTR CHAGym Rat, Matching Outfit, Mic DropSwung like a rock star. Check, one, two. +2 CHA. Hits are Bard: 25% chance to earn 1 Hype, and sometimes the target runs for it, and they train your Bard spells.
Moon Glaive15–22STRTwoSTRGym RatA crescent moon on a pole.
Moon Staff3–6INT (or STR if higher)One (dual wield)INTBook SmartsGlows at night. It is always night. +4 INT.
Morning Star8–12STROne (dual wield)STRGym RatNot a morning person.
Nail Bat4–7STROne (dual wield)STRGym RatHome run. Home run through a skull.
Nail Gun7–11DEX (or STR if higher)
Range 4
OneDEX–Shoots 4 tiles. Uses DEX. OSHA would not approve.
Obsidian Axe10–16STROne (dual wield)STR CritGym RatVolcanic glass. Sharp enough to cut a shadow. +5% crit.
Paper Cut Bow4–7DEX (or STR if higher)
Range 5
TwoDEXMatching OutfitEvery arrow gives a paper cut. A really, really bad one. Shoots 5 tiles. Uses DEX. Hits are Blood: 15% chance to make the target bleed (hitting something already bleeding heals you 1), and they train your Blood spells.
Parking Meter Mace2–5STROne (dual wield)STRGym RatTime is up.
Participation Trophy Sword3–6STROne (dual wield)STR CHA HypeGym RatEverybody gets one. +1 CHA, and critical hits earn 1 Hype.
Pirate Cutlass5–9DEX (or STR if higher)One (dual wield)DEX Gold–Arr. Uses DEX if it is higher than STR, and 10% of hits knock coins loose.
Pitchfork5–8STRTwoSTRGym RatFor angry mobs of one.
Pizza Cutter Scimitar6–10DEX (or STR if higher)One (dual wield)DEX Bleed–Eight slices, every time. Finesse: uses DEX. 20% chance a hit makes the target bleed.
Plunger of Destiny Legendary5–9STROne (dual wield)STR CritGym RatLegendary. Critical hits stun for 2 turns.
Pool Cue3–6DEX (or STR if higher)TwoDEX–Corner pocket. Finesse: uses DEX.
Prop Laser Sword12–18STROne (dual wield)STRGym RatThe prop department made it real by accident.
Prop Pistol9–13DEX (or STR if higher)
Range 5
OneDEX–Shoots 5 tiles. Uses DEX. Loud: wakes things up.
Prop Wizard's Axe15–20STROne (dual wield)STRGym Rat, Matching OutfitA prop from a fantasy show nobody watched. It works now. Nobody knows why. Hits are Arcane: 20% chance to zap the target again for half your INT, and they train your Arcane spells.
Ray Gun9–14DEX (or STR if higher)
Range 5
OneDEX Gold–Shoots 5 tiles. Uses DEX. Ignores armor, and 5% of kills turn into a pile of gold.
Rebar Spear5–9STRTwoSTRGym RatConstruction site chic.
Replica Excalibur14–20STRTwoSTRGym RatFrom a gift shop. Pulled from a foam rock. Still lethal.
Rhinestone Scepter2–5INT (or STR if higher)One (dual wield)INTBook SmartsBedazzled. Channels magic. +2 INT.
Rock Pick6–10STROne (dual wield)STRGym Rat, Matching OutfitFor geology, and for whatever is between you and the geology. Hits are Earth: 20% chance to stun the target for a turn and give you +1 armor, and they train your Earth spells.
Rotisserie Spit8–13STRTwoSTRGym Rat, Matching OutfitStill turning. Still dripping. Hits are Fire: 20% chance to set the target alight, and they train your Fire spells.
Royal Saber8–12STROne (dual wield)STR CHAGym RatFor ribbon cuttings and beheadings. +2 CHA.
Ruby Labrys14–21STRTwoSTRGym RatA double-headed axe with a ruby in the middle. -5% to hit.
Sandbox Shovel3–5STROne (dual wield)STRGym Rat, Matching OutfitPlastic, red, slightly chewed. Hits are Earth: 15% chance to stun the target for a turn and give you +1 armor, and they train your Earth spells.
Sawed-off Shotgun13–19DEX (or STR if higher)
Range 3
TwoDEX–Shoots 3 tiles. Uses DEX. Very loud.
Scrap Repeater6–10DEX (or STR if higher)
Range 5
TwoDEX–Crafted. A crossbow with a pipe for a magazine. Shoots 5 tiles, twice, for one ammo. Uses DEX.
Showbiz Glaive10–16STRTwoSTRGym RatSequins on the blade. Very on brand.
Shower Shiv2–5DEX (or STR if higher)One (dual wield)DEX SneakSlip 'n' StabMade in a prison shower. Do not ask which prison. Finesse: uses DEX. Double damage to anything asleep.
Skull Mace6–10STROne (dual wield)STRGym RatSomebody's head, on somebody else's stick.
Slapping Fish5–9STROne (dual wield)STR KnockbackGym RatKnocks enemies back and often stuns them. Smells.
Slasher Film Axe6–9STROne (dual wield)STRGym Rat, Matching OutfitSigned by the masked guy from every sequel. Hits are Blood: 20% chance to make the target bleed (hitting something already bleeding heals you 1), and they train your Blood spells.
Sledgehammer6–11STRTwoSTRGym RatFor demolition. Of anything.
Staff of Mild Inconvenience3–6INT (or STR if higher)One (dual wield)INTBook Smarts, Matching OutfitChannels magic. +3 INT. Its hits are Time, and sometimes slow the target down. Like a printer.
Staff of Ratings7–12INT (or STR if higher)One (dual wield)INTBook SmartsPowered by audience engagement. +4 INT.
Stage Hook4–8DEX (or STR if higher)One (dual wield)DEXMatching OutfitUsed to pull bad acts off stage. Uses DEX if it is higher than STR. Hits are Shadow: 20% chance to blind the target for 2 turns, and they train your Shadow spells.
Stagehand Shortsword4–7STROne (dual wield)STRGym RatA real sword from the props cage. Nobody signed it out.
Stale Baguette2–4DEX (or STR if higher)One (dual wield)DEX–Hard enough to kill. Finesse: uses DEX.
Steak Knife3–6DEX (or STR if higher)One (dual wield)DEX Bleed–From a very nice set. The rest of the set is in a goblin. Finesse: uses DEX. 20% chance a hit makes the target bleed.
Steel Axe8–13STROne (dual wield)STRGym RatSteel. Heavy, honest, reliable. -5% to hit.
Steel Spear7–12STRTwoSTRGym RatSteel. Long, steel and pointy. +5% to hit.
Steel Sword8–12STROne (dual wield)STRGym RatSteel. Bought from a man in a parking lot.
Stone Axe5–9STROne (dual wield)STRGym RatStone & Chainmail. Prehistoric, and proud of it. -5% to hit.
Stone-Tipped Spear4–8STRTwoSTRGym RatStone & Chainmail. Pointy rock, long stick. A classic. +5% to hit.
Submachine Gun5–8DEX (or STR if higher)
Range 4
OneDEX–Shoots 4 tiles, twice. Uses DEX. Loud.
Sunblade14–20STROne (dual wield)STR HypeGym RatBright enough to hurt. Every critical hit earns 2 Hype.
Swamp Stick2–5INT (or STR if higher)One (dual wield)INT PoisonBook SmartsPulled out of the Soggy Grotto. Still soggy. Channels magic. +2 INT. 20% chance a hit poisons.
Telescope Spear10–15INT (or STR if higher)TwoINTBook Smarts, Matching OutfitA telescope with a point on the end. Hits off INT if it is higher than STR. +2 INT. Hits are Cosmic: 20% chance to pull the enemies near the target in, and they train your Cosmic spells.
Tesla Wand5–9INT (or STR if higher)One (dual wield)INT ChainBook SmartsChannels magic. Every hit arcs to another enemy nearby. +2 INT.
The Director's Cut13–19STROne (dual wield)STR KillsGym RatA prop sword covered in very real stage blood. Longer than it needs to be. +50% damage to anything under 30% health.
The Golden Handshake Legendary14–20STROne (dual wield)STR Crit GoldGym Rat, Cash GrabLegendary. Severance package included. +5% crit chance, and every kill pays out 3 gold.
Thunder Blade11–16STROne (dual wield)STR ChainGym RatCrackles. 20% of each hit arcs to a nearby enemy.
Tiki Torch Staff5–9INT (or STR if higher)One (dual wield)INT BurnBook Smarts, Hot PantsSomebody's luau got out of hand. Channels magic. +3 INT. Hits sometimes set things alight.
Tommy Gun8–12DEX (or STR if higher)
Range 5
TwoDEX–Shoots 5 tiles, twice. Uses DEX. Loud.
Trident8–13STRTwoSTRGym RatThree times the pointy. +5% to hit.
Trophy Bow10–15DEX (or STR if higher)
Range 6
TwoDEX Crit–Shoots 6 tiles. Uses DEX. Gold-plated for last season's archery round. +5% crit chance.
Twig Bow5–9DEX (or STR if higher)
Range 5
TwoDEXMatching OutfitA bendy twig and some string. It works better than it should. Shoots 5 tiles. Uses DEX. Hits are Nature: 15% chance to root the target for a turn and grow grass under it, and they train your Nature spells.
Venom Crossbow6–10DEX (or STR if higher)
Range 5
TwoDEX Poison–Shoots 5 tiles. Uses DEX. The bolts were dipped in something from the Mycelium Mall food court. 25% chance a hit poisons.
Venom Crossbow6–10DEX (or STR if higher)
Range 5
TwoDEX Poison–Shoots 5 tiles. Uses DEX. 25% of hits poison the target.
Void Blade12–18STROne (dual wield)STRGym Rat, Matching OutfitA sword-shaped hole in the world. 20% of hits zap the target again for half your INT.
Void Spear13–19STRTwoSTRGym RatThe point is nowhere. +5% to hit, and it ignores armor.
War Hammer10–16STRTwoSTRGym RatTwo hands. Several swings. One result.
Whittled Sword3–5DEX (or STR if higher)One (dual wield)DEX–Wood & Leather. Whittled at a craft fair. Uses DEX if it is higher than STR.
Wizard Wand3–6INT (or STR if higher)One (dual wield)INTBook SmartsSmells like ozone and nerd. +3 INT.
Zamboni Axe12–17STROne (dual wield)STRGym Rat, Matching OutfitResurfaces ice. Resurfaces faces. Hits are Frost: 20% chance to freeze the target for a turn, and they train your Frost spells.

Built from the game's own data for Level Crawl v0.82.8.