Gear and slots
Eight slots: Weapon, Off-hand, Head, Body, Back, Legs, Accessory and Trinket.
Item cards and the shop name the slot each piece goes in. Weapons have their own page.
Off-hand · Head · Body · Back · Legs · Accessory · Trinket · Sets
Off-hand (35)
Shields, held foci (lanterns, skulls, orbs) or a second one-handed weapon. A two-handed weapon empties it.
| Item | Armor | Stats | Tags | Pairs with | Notes |
|---|---|---|---|---|---|
| Banner of the Unquiet | 3 | – | Poison | Matching Outfit | A shield with a skull on it. Very subtle. +3 armor, 15% chance to poison anything that hits you in melee, and Necromancy does 15% more. |
| Bronze Hoplon | 3 | -1 DEX | – | Come and take it. +3 armor, -1 DEX. | |
| Chainmail Buckler | 2 | – | – | Stone & Chainmail. Rings and rings and rings. +2 armor. | |
| Chatty Skull | – | +2 INT | INT | Book Smarts | Gives terrible advice, loudly. +2 INT and +10% spell damage. |
| Constellation Shield | 3 | – | Crit | – | Your horoscope says block. +3 armor and +5% crit. |
| Cutting Board Shield | 1 | – | – | Wood & Leather. Still has onion on it. +1 armor. | |
| Diamond Shield | 3 | – | – | Diamond. Blinding in studio lights. +3 armor. | |
| Dragon Scale Shield | 3 | – | Fireproof | Hot Pants | One scale. It was a big dragon. +3 armor and fireproof. |
| Frost Crystal | – | +1 INT | INT | Book Smarts, Matching Outfit | Cold to the touch, colder to the face. +1 INT, and Frost spells and hits +25%. |
| Galaxy Shield | 5 | – | INT | – | Infinite space, held in one hand. +5 armor and +10% spell damage. |
| Gold Shield | 3 | – | – | Gold. Mostly decorative. Still blocks. +3 armor. | |
| Golden Reliquary | – | +2 INT, +2 CON | INT CON Regen | Book Smarts, Bedside Manner | Holds a finger bone of somebody important. +2 INT, +2 CON, +15% spell damage, and you heal a little every few turns. |
| Horned Shield | 4 | – | – | For shield bashing, and shield goring. +4 armor, and anything that hits you in melee takes 2. | |
| Kite Shield | 2 | – | – | Does not fly. +2 armor. | |
| Last Season's Trophy Legendary | 4 | +2 CHA | CHA | Mic Drop | Legendary. A trophy that doubles as a shield. +4 armor, +2 CHA. |
| Lava Shield | 3 | – | – | Hot to hold, hotter to hit. +3 armor, and anything that hits you in melee takes 3. | |
| Mana Crystal | – | +3 INT | INT | Book Smarts | Hums in the key of magic. +3 INT, +25% spell damage, +15 max mana. |
| Miner's Lantern | – | +1 INT | INT | Book Smarts | It has seen things down here. +1 INT and +5 max mana. |
| Pot Lid | 1 | – | – | A shield, technically. +1 armor. | |
| Riot Shield | 2 | – | – | +2 armor. | |
| Round Wooden Shield | 1 | – | – | Basically a table top. +1 armor. | |
| Rune Shield | 2 | – | INT | – | The runes say "this side up". +2 armor and +10% spell damage. |
| Seer's Orb | – | – | INT | – | It only ever predicts more dungeon. +20% spell damage and +10 max mana. |
| Skull Candle | – | +1 INT | INT | Book Smarts, Matching Outfit | Lit from the inside. Do not ask with what. +1 INT, your minions and pets do 20% more, and Necromancy +20%. |
| Skull Shield | 4 | – | Lifesteal | – | It grins at whatever you block. +4 armor, and heal 1 for every hit you land. |
| Stage Lantern | – | +2 CHA | CHA | Matching Outfit, Mic Drop | Somebody has to find your light. +2 CHA, and Holy spells and hits +20%. |
| Steel Heater Shield | 2 | – | – | Steel. A proper shield. Finally. +2 armor. | |
| Stone Tablet | – | +2 INT | INT | Book Smarts | Ten rules, all of them about mana. +2 INT, +1 mana every time it trickles back. |
| Stop Sign | 2 | +1 CHA | CHA | Mic Drop | Monsters do not stop. +2 armor, +1 CHA. |
| Tiki Torch | – | +1 STR | STR Burn | – | Party at your place, apparently. +1 STR, and 10% of your hits set things on fire. |
| Tower Shield | 3 | -1 DEX | – | +3 armor, -1 DEX. | |
| Town Watch Kite Shield | 3 | – | – | Town Watch set. Only sold in Snodbury. Painted with the town crest: a goat, looking disappointed. | |
| Turtle Shell | 4 | -2 DEX | – | The turtle moved out. +4 armor, -2 DEX. | |
| Winged Shield | 2 | – | Dodge | Slip 'n' Stab | Light enough to dance with. +2 armor and 6% dodge. |
| Yield Sign | 2 | – | – | They did not yield. +2 armor, and anything that hits you in melee takes 1. |
Head (54)
Hats and helmets.
| Item | Armor | Stats | Tags | Pairs with | Notes |
|---|---|---|---|---|---|
| Agent Redline's Earpiece Legendary | 3 | +2 DEX, +2 INT | DEX INT Crit | Book Smarts | Legendary. Somebody in the rival network van is still giving you notes. +2 DEX, +2 INT and +10% crit chance. |
| Big Brain Hat | – | +3 INT | INT | Book Smarts | +3 INT |
| Bouncer's Helm | 2 | – | – | Bouncer set. You're not on the list. +2 armor. | |
| Brain Freeze Helm | 3 | – | Matching Outfit | Snow Day set. Wear it and every thought hurts a little. Worth it. +5% to Frost spells and hits. | |
| Bucket Helm | 1 | – | – | A bucket with eye holes. | |
| Chainmail Coif | 2 | – | – | Renaissance Faire set. Itchy. Very itchy. +2 armor. | |
| Chef's Toque of Flames | 3 | – | Matching Outfit | Five-Alarm Outfit set. A chef's hat that is permanently on fire. Somehow the chef was fine with this. +5% to Fire spells and hits. | |
| Circlet of Main Character Syndrome Legendary | 2 | +3 CHA, +2 INT | INT CHA Hype | Book Smarts, Mic Drop | Legendary. Everyone else is an extra. +3 CHA, +2 INT, and +50% Hype from kills. |
| Crown of Clout | – | +4 CHA | CHA | Mic Drop | Worn on the head, where crowns go. +4 CHA. The audience adores you. |
| Demon Horn Helm | 3 | – | – | Ratings Demon set. The horns are real. Do not ask whose. +3 armor. | |
| Diamond Helm | 3 | – | – | Season Finale set. Worth more than the studio. +3 armor. | |
| Diving Helmet | 2 | – | – | Poison cannot touch you. | |
| Flowerpot Helm | 2 | – | Matching Outfit | Garden Variety set. A flowerpot, worn upside down. The flowers are still in it. +5% to Nature spells and hits. | |
| Frying Pan Helmet | 2 | – | – | Kitchen set. A pan, worn as a hat, with confidence. | |
| Gilded Halo Helm | 3 | – | – | Halo Effect set. The halo is on a little spring. +3 armor. | |
| Gladiator Helm | 2 | +1 STR | STR | – | Are you not entertained? +1 STR. |
| Glass Helm | – | – | Crit | – | Cursed. +40% damage and +10% crit, but you take 30% more damage. Stuck on until the next floor. |
| Gold Helm | 3 | – | – | Gold Record set. Heavy on the head, heavier on the wallet. +3 armor. | |
| Hard Hat | 1 | – | – | Traps do half damage. | |
| Horned Helm | 1 | +2 STR | STR | Gym Rat | Historically inaccurate. Emotionally accurate. +2 STR and +1 armor. |
| Horror Prop Helm | 2 | – | Matching Outfit | Gore Mode set. A horror movie prop. The blood on it is a different prop. +5% to Blood spells and hits. | |
| Leather Cap | 1 | – | – | Craft Fair set. Hand-stitched. Smells like a saddle. +1 armor. | |
| Pageant Tiara | – | +2 CHA, +1 INT | INT CHA | Book Smarts, Mic Drop | Second runner-up. +2 CHA and +1 INT. |
| Paladin Helm | 3 | – | – | Halftime Paladin set. Glows a little when you do something nice. +3 armor. | |
| Park Ranger Hood | 1 | – | – | Park Ranger set. Only you can prevent dungeon fires. +1 armor. | |
| Party Mask | 1 | – | – | Monsters that see it sometimes stop to dance instead of hitting you (15%). | |
| Plumed Helm | 2 | +1 CHA | CHA | Mic Drop | The feather does nothing. The helm does. +2 armor and +1 CHA. |
| Pointy Hat | – | +2 INT | INT | Book Smarts | A real wizard hat. Bought online. +2 INT and +10% spell damage. |
| Pyro Helm | 3 | – | – | Pyrotechnics Crew set. Rated for small explosions. Small. +3 armor. | |
| Red Bandana | – | +1 DEX | DEX Crit | – | Instantly 20% more dangerous looking. +1 DEX and +3% crit. |
| Riot Helmet | 3 | – | – | Riot set. Visor down, attitude up. | |
| Rusty Bucket Helm | 2 | – | – | Junkyard Dog set. Tetanus included at no extra cost. +2 armor. | |
| Security Helm | 2 | – | – | Security Detail set. Earpiece not included. Sunglasses not included. +2 armor. | |
| Sequin Wizard Hat | 3 | – | Matching Outfit | Showstopper set. Hand-sewn sequins, a pointy hat and a whole lot of attitude. +5% to Arcane spells and hits. | |
| Smith's Leather Cap | 3 | +1 STR | STR Fireproof | Hot Pants | Forge-Born set. Only sold in Snodbury. Singed, but proudly. +1 STR. |
| Snoop Goggles | 1 | – | – | Crafted from a blueprint. Hidden passages, cracked walls and fake walls show up on your map, even ones you have not seen. | |
| Spartan Helm | 3 | – | – | Tonight we dine in the dungeon. | |
| Stage Crew Hood | 2 | – | – | Stage Crew set. If the audience sees you, you did it wrong. +2 armor. | |
| Starry Wizard Hat | – | +3 INT | INT | Book Smarts | Has stars on it, so it must be good. +3 INT and +6 max mana. |
| Steel Helm | 2 | – | – | Steel Cage Match set. Dented once already. Not by you. +2 armor. | |
| Straw Hat | 2 | +1 CON | CON | – | Salt of the Earth set. Only sold in Snodbury. Keeps the torchlight out of your eyes. +1 CON. |
| Studded Skid Lid | 1 | – | – | Biker Gang set. Smells like exhaust and bad decisions. +1 armor. | |
| Sunday Bowler | 2 | +2 CHA | CHA | Mic Drop | Sunday Best set. Only sold in Snodbury. Tip it at people. +2 CHA. |
| The Crown of Daytime Legendary | 2 | +4 CHA | CHA Gold | Cash Grab, Mic Drop | Legendary. Forty years of ratings in one crown. +4 CHA, +25% gold. |
| The Enforcer's Helmet Legendary | 4 | +2 STR, +2 CON | STR CON | Gym Rat | Legendary. Black, with a red mohawk on top. +2 STR, +2 CON. |
| The Prophet's Bubble Helmet Legendary | 3 | +2 INT, +1 CHA | INT CHA | Book Smarts, Mic Drop | Legendary. Cracked, but it still works. Poison cannot touch you. +2 INT, +1 CHA. |
| Tiny Crown | – | +3 CHA | CHA Gold | Cash Grab, Mic Drop | Royalty, but fun-sized. +3 CHA and +20% gold. |
| Top Hat | – | +3 CHA | CHA | Mic Drop | Classy. +3 CHA. |
| Town Watch Helm | 4 | – | – | Town Watch set. Only sold in Snodbury. Dented in the exact shape of a goat. | |
| Villain Helm | 3 | – | – | Villain Arc set. Comes with a monologue. You have to learn it. +3 armor. | |
| Visor Helm | 2 | – | – | Proper knight stuff. | |
| Void Helm | 3 | – | – | Cancelled set. Stare into it and the ratings stare back. +3 armor. | |
| Welding Mask | 3 | – | Fireproof | Hot Pants | Crafted. Fireproof. You can see about four percent of the world through it. |
| Wizard Hood | – | +3 INT | INT | Book Smarts | Smells of incense and nerd. +3 INT. |
Body (41)
Body armor. Some species and classes can't wear some armor; the shop and the item card warn you.
| Item | Armor | Stats | Tags | Pairs with | Notes |
|---|---|---|---|---|---|
| Bomb Suit | 6 | -1 DEX | Fireproof | Hot Pants | Fireproof. Clumsy (-1 DEX). |
| Bouncer's Plate | 4 | +1 STR | STR | – | Bouncer set. Black, heavy and not interested in your excuses. +1 STR. +4 armor. |
| Breastplate of Contractual Immunity Legendary | 9 | – | Dodge | Slip 'n' Stab | Legendary. Clause 14b: the wearer cannot be killed on camera. Clause 14c: clause 14b is a joke. +10 max health and 6% dodge. |
| Chainmail Hoodie | 2 | +1 DEX | DEX | – | Dungeon streetwear. Drip you can bleed in. +1 DEX. |
| Chainmail Shirt | 3 | – | – | Renaissance Faire set. Every link done by hand, by someone who had a lot of free time. +3 armor. | |
| Demon Plate | 6 | +2 STR | STR | Gym Rat | Ratings Demon set. Hot to the touch. +2 STR. +6 armor. |
| Diamond Breastplate | 7 | – | – | Season Finale set. The network wants it back after the show. +7 armor. | |
| Duct Tape Armor | 4 | – | – | Crafted. Tape, cardboard and hubcaps. Ugly, sticky, and weirdly effective. Comes out of the vise with a random enchantment. | |
| Dumpster Plate | 3 | – | – | Welded from a dumpster lid. | |
| Forge Apron | 6 | +1 STR | STR Fireproof | Hot Pants | Forge-Born set. Only sold in Snodbury. Fireproof leather, soaked in sweat and ambition. +1 STR. |
| Fridge Door Armor | 5 | – | – | Keeps you cool. Keeps you alive. | |
| Gilded Plate | 7 | +2 CHA | CHA | Mic Drop | Halo Effect set. Angelic, expensive and a bit much. +2 CHA. +7 armor. |
| Gold Breastplate | 6 | – | – | Gold Record set. The cameras love it. +6 armor. | |
| Grill Plate Armor | 5 | – | Matching Outfit | Five-Alarm Outfit set. A grill plate, strapped on. The grill marks are a look. +5% to Fire spells and hits. | |
| Heavy Rotation Power Armor Legendary | 11 | -1 DEX | Fireproof | Hot Pants | Legendary. A walking tank with the radio stuck on. Fireproof. -1 DEX. |
| Hedge Armor | 4 | – | Matching Outfit | Garden Variety set. A trimmed hedge, worn as armor. A gardener follows you around. +5% to Nature spells and hits. | |
| Hockey Pads | 4 | – | – | Still smells like the locker room. | |
| Leather Jacket | 1 | – | – | Cool and slightly protective. | |
| Leather Jerkin | 2 | – | – | Craft Fair set. Fringed. Very frontier. +2 armor. | |
| Mascot Costume | 7 | +2 CHA | CHA | Mic Drop | The fans love it. The monsters fear it. +2 CHA. |
| Paladin Plate | 6 | +1 CON | CON | – | Halftime Paladin set. White and gold, like a halftime show. +1 CON. +6 armor. |
| Park Ranger Tunic | 2 | +1 DEX | DEX | – | Park Ranger set. Pockets full of trail mix. +1 DEX. +2 armor. |
| Patched Overalls | 6 | +2 CON | CON | – | Salt of the Earth set. Only sold in Snodbury. Nine pockets. All full of seeds. +2 CON. |
| Pyro Plate | 5 | +1 STR | STR | – | Pyrotechnics Crew set. Scorched in all the right places. +1 STR. +5 armor. |
| Riot Vest | 2 | – | – | Property of a police department that no longer exists. | |
| Rusty Cuirass | 3 | – | – | Junkyard Dog set. Holds together out of spite. +5 max health. +3 armor. | |
| Security Breastplate | 4 | +1 CON | CON | – | Security Detail set. Says SECURITY on the back, in gold. +1 CON. +4 armor. |
| Sequin Jacket | 2 | +2 CHA | CHA | Mic Drop | You sparkle. Monsters can see you from three rooms away, and so can the cameras. +2 CHA. |
| Spangled Robe Armor | 7 | – | Matching Outfit | Showstopper set. Spangled, sparkly and somehow armoured. +5% to Arcane spells and hits. | |
| Stage Crew Jacket | 3 | +1 DEX | DEX | – | Stage Crew set. All black, so nobody notices you. +1 DEX. +3 armor. |
| Stained Apron Armor | 3 | – | Matching Outfit | Gore Mode set. From a butcher, or a slasher. The label is hard to read. +5% to Blood spells and hits. | |
| Steel Breastplate | 5 | – | – | Steel Cage Match set. Shiny enough to see your own fear in. +5 armor. | |
| Studded Leather Vest | 2 | +1 STR | STR | – | Biker Gang set. More studs than leather at this point. +1 STR. +2 armor. |
| Stunt Double Suit | 6 | +1 DEX | DEX | – | Padded, fireproof-ish, +1 DEX. |
| The Sous-Demon's Apron Legendary | 7 | +1 STR, +1 DEX | STR DEX Fireproof | Hot Pants | Legendary. Scorched, greasy and fireproof. +1 STR, +1 DEX. |
| Town Watch Hauberk | 7 | +1 CON | CON | – | Town Watch set. Only sold in Snodbury. Chainmail that has never once seen action. +1 CON. |
| Velvet Waistcoat | 5 | +2 CHA, +1 DEX | DEX CHA | Mic Drop | Sunday Best set. Only sold in Snodbury. Fancy enough for church. Snodbury does not have a church. +2 CHA, +1 DEX. |
| Villain Plate | 5 | +1 STR | STR | – | Villain Arc set. Purple, spiky and very misunderstood. +1 STR. +5 armor. |
| Void Plate | 7 | +2 INT | INT | Book Smarts | Cancelled set. Made of the show nobody renewed. +2 INT. +7 armor. |
| Walk-In Freezer Mail | 6 | – | Matching Outfit | Snow Day set. Made from a walk-in freezer door. The light still comes on when you open it. +5% to Frost spells and hits. | |
| Yeti Fur Coat Legendary | 7 | +2 CON | CON Fireproof | Hot Pants | Legendary. Fireproof, cozy, +2 CON. |
Back (22)
Cloaks, capes and mantles.
| Item | Armor | Stats | Tags | Pairs with | Notes |
|---|---|---|---|---|---|
| Amethyst Pauldrons | 1 | – | INT | – | Hum when you cast. +1 armor and +8 max mana. |
| Army Surplus Cloak | 1 | – | – | Still has someone's name stitched in it. +1 armor and +5 max health. | |
| Bearskin Cloak | – | – | Frozen | – | The bear lost. +15 max health, and a 10% chance to freeze anything that hits you in melee. |
| Burlap Sack Cape | 1 | – | – | Itchy, but surprisingly tough. +1 armor. | |
| Camo Poncho | – | – | – | You blend in with the walls. Traps do half damage. | |
| Cloak of Embers | – | – | Fireproof | Hot Pants | Literally on fire, and it is fine. Fireproof, and anything that hits you in melee takes 2. |
| Frost Fur Mantle | 1 | – | Frozen | – | Cold to the touch, warm inside. +1 armor, and a 25% chance to freeze anything that hits you in melee. |
| Fur-Trimmed Cloak | – | – | – | Faux fur. Probably. +10 max health. | |
| Glacier Pauldrons | 2 | – | Frozen | – | Carved off a glacier. +2 armor, and a 15% chance to freeze anything that hits you in melee. |
| Golden Wing Mantle | – | +2 CHA | CHA Dodge | Slip 'n' Stab, Mic Drop | They flap when you run. +2 CHA and 5% dodge. |
| Leather Duster | 1 | – | Dodge | Slip 'n' Stab | Flaps dramatically in a breeze you can't feel. +1 armor and 3% dodge. |
| Little Red Hood | – | – | Crit | – | The wolves should be scared of you. +5% crit. |
| Matador's Cape | – | – | Dodge | Slip 'n' Stab | Ole! 8% dodge. |
| Monk's Mantle | – | – | Regen | Bedside Manner | Very calming. Heal 1 health every 8 turns. |
| Moth-Eaten Cape | – | – | Dodge | Slip 'n' Stab | More hole than cape. 3% dodge. |
| Night School Cape | – | – | INT | – | Comes with a study guide. +5 max mana and +5% spell damage. |
| Red Carpet Cape | – | +2 CHA | CHA Hype | Mic Drop | Who are you wearing? This. +2 CHA and +25% Hype from kills. |
| Royal Mantle | – | +2 CHA | CHA Gold | Cash Grab, Mic Drop | Purple means important. +2 CHA and +15% gold. |
| Ruby Spaulders | 1 | – | Lifesteal | – | Each ruby is a tiny vampire. +1 armor, and heal 1 for every hit you land. |
| Spiked Pauldrons | 5 | – | – | Hurts anything that hits you (3 damage back). | |
| Steel Spaulders | 2 | – | – | Big shoulders. Bigger confidence. +2 armor. | |
| Superhero Cape | – | +1 STR | STR Dodge | Slip 'n' Stab | No capes? Yes capes. +1 STR and 6% dodge. |
Legs (26)
Boots and greaves.
| Item | Armor | Stats | Tags | Pairs with | Notes |
|---|---|---|---|---|---|
| Berserker Kilt | 2 | +5 STR | STR | Gym Rat | Cursed. +5 STR and +30% damage, but you cannot drink healing potions or eat anything. Stuck on until the next floor. |
| Biker Boots | – | – | Dodge | Slip 'n' Stab | Biker Gang set. Steel toes. Kick accordingly. 3% dodge. |
| Boots of Strategic Retreat Legendary | – | +2 DEX | DEX Dodge | Slip 'n' Stab | Legendary. +2 DEX and 8% dodge, and +3 DEX and more dodge again while you are under half health. Running away is a strategy. |
| Bouncer's Boots | 1 | – | Dodge | Slip 'n' Stab | Bouncer set. For standing at the door all night. +1 armor. 5% dodge. |
| Chainmail Greaves | – | – | Dodge | Slip 'n' Stab | Renaissance Faire set. Clink, clink, clink. 4% dodge. |
| Demon Hooves | – | – | Dodge | Slip 'n' Stab | Ratings Demon set. Leaves scorch marks on the carpet. 6% dodge. |
| Diamond Boots | – | – | Dodge | Slip 'n' Stab | Season Finale set. Sparkly and light on the feet. 8% dodge. |
| Fireproof Boots | – | – | Fireproof | Hot Pants | Walk through fire without getting cooked. |
| Gilded Boots | – | – | Dodge | Slip 'n' Stab | Halo Effect set. Walk on air. Well, carpet. 7% dodge. |
| Glitter Booties | – | – | Dodge | Slip 'n' Stab, Matching Outfit | Showstopper set. Leaves a trail of glitter. You will never be clean again. 5% dodge. +5% to Arcane spells and hits. |
| Gold Boots | – | +2 CHA | CHA Dodge | Slip 'n' Stab, Mic Drop | Gold Record set. Walk like a champion. 5% dodge. +2 CHA. |
| Hot Coals Clogs | – | – | Dodge | Slip 'n' Stab, Matching Outfit | Five-Alarm Outfit set. Wooden clogs full of hot coals. Your feet stopped complaining a while ago. 5% dodge. +5% to Fire spells and hits. |
| Moccasins | – | – | Dodge | Slip 'n' Stab | Craft Fair set. Soft-soled and quiet. 3% dodge. |
| Moss Slippers | – | – | Dodge | Slip 'n' Stab, Matching Outfit | Garden Variety set. Soft, damp and slightly alive. 5% dodge. +5% to Nature spells and hits. |
| Paladin Sabatons | 1 | – | Dodge | Slip 'n' Stab | Halftime Paladin set. Righteous stomping. +1 armor. 6% dodge. |
| Pyro Boots | – | – | Dodge | Slip 'n' Stab | Pyrotechnics Crew set. Still smoking from the last show. 5% dodge. |
| Rusty Greaves | – | – | Dodge | Slip 'n' Stab | Junkyard Dog set. They squeak. Everyone hears you coming. 4% dodge. |
| Security Boots | 1 | – | Dodge | Slip 'n' Stab | Security Detail set. Polished every morning. +1 armor. 5% dodge. |
| Skating Boots | – | – | Dodge | Slip 'n' Stab, Matching Outfit | Snow Day set. Blades on the bottom. You glide. Mostly. 5% dodge. +5% to Frost spells and hits. |
| Soft-Soled Stage Boots | – | – | Dodge | Slip 'n' Stab | Stage Crew set. Silent on any floor, even the creaky ones. 4% dodge. |
| Squelchy Boots | – | – | Dodge | Slip 'n' Stab, Matching Outfit | Gore Mode set. They squelch. Don't think about why. 5% dodge. +5% to Blood spells and hits. |
| Steel Sabatons | 1 | – | Dodge | Slip 'n' Stab | Steel Cage Match set. Steel boots. You clank. 5% dodge. +1 armor. |
| Trail Boots | – | – | Dodge | Slip 'n' Stab | Park Ranger set. Broken in on a hundred trails. 3% dodge. |
| Villain Boots | – | – | Dodge | Slip 'n' Stab | Villain Arc set. For stomping on heroes. And bugs. 5% dodge. |
| Void Boots | – | – | Dodge | Slip 'n' Stab | Cancelled set. Every step is a little bit of nothing. 7% dodge. |
| Winged Sneakers | – | +3 DEX | DEX | – | +3 DEX. |
Accessory (14)
Gloves and belts.
| Item | Armor | Stats | Tags | Pairs with | Notes |
|---|---|---|---|---|---|
| Amethyst Girdle | – | +2 INT | INT | Book Smarts | Good for focus, says the shop. +2 INT and +5 max mana. |
| Big Chungo's Knuckles Legendary | – | +3 STR | STR | Gym Rat | Legendary. Brass knuckles on a chain. +3 STR, and anything that hits you takes 3 back. |
| Champion Belt | – | +3 STR, +2 CON | STR CON | Gym Rat | +3 STR, +2 CON |
| Dad's Belt | – | +1 CON | CON | – | Holds up your pants and your morale. +1 CON and +5 max health. |
| Gauntlets of Aggressive Negotiation Legendary | – | +3 STR | STR Crit | Gym Rat | Legendary. +3 STR, +5% crit chance, and critical hits stun for a turn. Everything is on the table. |
| Jewelled Girdle | – | +2 CHA | CHA Gold | Cash Grab, Mic Drop | Sparkles when you sneeze. +2 CHA and +10% gold. |
| Karate Sash | – | +2 DEX | DEX | – | Yellow belt. Very confident about it. +2 DEX. |
| Oven Mitts | – | – | Fireproof | Hot Pants | Fireproof hands, somehow fireproof everything. |
| Power Gloves | – | +3 STR | STR | Gym Rat | So bad. +3 STR. |
| Ruby Girdle | – | – | – | Tight, but supportive. +15 max health. | |
| Sapphire Girdle | – | +2 CON | CON Regen | Bedside Manner | Cool and soothing. +2 CON, and heal 1 health every 8 turns. |
| Spiked Hand Wraps | – | +2 STR | STR | Gym Rat | Crafted. +2 STR, and anything that hits you in melee takes 5 damage. |
| Studded Belt | – | +2 STR | STR | Gym Rat | Punk rock and load bearing. +2 STR. |
| Utility Belt | 1 | +1 STR | STR | – | A pouch for everything. +1 STR and +1 armor. |
Trinket (75)
One ring or charm.
| Item | Armor | Stats | Tags | Pairs with | Notes |
|---|---|---|---|---|---|
| Acorn Pendant | – | +1 STR | STR | – | One day it will be a mighty oak. Today it is a necklace. +1 STR, and your elemental hits are 10% more likely to carry their school's effect. |
| All-Seeing Eye | – | – | Crit | – | It blinks when you are not looking. +6% crit. |
| Amulet of Unearned Confidence Legendary | – | +1 STR, +1 DEX, +1 CON, +1 INT, +1 CHA | STR DEX INT CHA CON Crit | Book Smarts, Mic Drop | Legendary. You have no idea what you are doing, and it works. +1 to every stat and +8% crit chance. |
| Broken Heart Pendant | – | – | Lifesteal | – | Somebody got dumped. Heal 2 for every hit you land, -5 max health. |
| Canned Applause Legendary | – | +2 CHA | CHA Hype | Mic Drop | Legendary. Double Hype from kills. +2 CHA. |
| Crystal Ball | – | +1 INT | INT | Book Smarts, Matching Outfit | Shows you the future. The future is mostly hallways. +1 INT. +20% to Cosmic spells and hits. |
| Desk Skull | – | +2 INT | INT | Book Smarts | Every office has one. Yours talks during meetings. +2 INT and +10% spell damage. |
| Dragon Charm | – | +1 STR | STR Fireproof | Hot Pants | A tiny dragon that likes you. +1 STR and fireproof. |
| Dreamcatcher | – | – | – | Catches bad dreams, and some XP. +15% XP. | |
| Emerald Pendant | – | – | – | Snake-proof, they said. Immune to poison. | |
| Energy Drink Amulet | – | +2 INT, +1 DEX | DEX INT | Book Smarts | +2 INT, +1 DEX |
| Envy Emerald | – | +1 CHA | CHA Lifesteal | Mic Drop | Heal 2 for every hit you land. +1 CHA. |
| Frosted Emerald Ring | – | – | Frozen | – | Leaves frost on your finger. A 20% chance to freeze anything that hits you in melee. |
| Gem Loupe | – | +1 INT | INT | Book Smarts | Crafted from a blueprint. Cutting gems at the workbench costs half the scrap. Works from your bag. +1 INT when worn. |
| Gold Chain | – | +3 CHA | CHA Gold | Cash Grab, Mic Drop | +3 CHA, +25% gold. |
| Gold Star | – | – | Hype | – | For participating. +25% Hype from kills. |
| Gold Star Sticker | – | +2 CHA | CHA | Mic Drop | Your second grade teacher gave you this. You never took it off. +2 CHA. |
| Grandma's Jello Mold Legendary | – | – | – | Legendary. It wobbles when you walk. +25 max health, anything that hits you takes 2 back, and your hits sometimes glue enemies in place. | |
| Gym Membership Card | – | +2 CON | CON | – | +2 CON |
| Haunted Book | – | +1 INT | INT | Book Smarts | Every 12 turns it casts a random spell. Most of them help. +1 INT. |
| Heart Locket | – | +4 CON | CON | – | +4 CON |
| Ice Cube Pendant | – | +1 STR | STR | – | Never melts. Nobody knows why. Nobody asks. +1 STR, and your elemental hits are 10% more likely to carry their school's effect. |
| Key to the City | – | +1 STR, +1 DEX, +1 CON, +1 INT, +2 CHA | STR DEX INT CHA CON Gold | Book Smarts, Cash Grab, Mic Drop | Snodbury's thanks. Opens nothing, impresses everyone. +2 CHA, +1 to every other stat, +25% gold. |
| Leftover Doggy Bag Legendary | – | +2 CON | CON Regen | Bedside Manner | Legendary. Three meals in one bag, none of them fresh. +2 CON, and you heal a little every few turns. |
| Loaded Dice | – | – | Crit | – | Every hit rolls a die. Sixes do triple damage. Ones hit you instead. |
| Lucky Arcade Token | – | – | Crit | – | +5% critical hit chance. |
| Lucky Ring | – | +2 DEX | DEX | – | +2 DEX |
| Medal of Valor | 1 | +1 STR, +1 CON | STR CON | – | Found it in a pawn shop. +1 STR, +1 CON and +1 armor. |
| Momma's Embrace Legendary | – | – | Lifesteal | – | Legendary. Clingy. +20 max health, and you heal 3 on every kill. |
| Mood Ring | – | +1 CHA, +1 DEX | DEX CHA | Mic Drop | It is pink. You are always in a pink mood now. +1 CHA, +1 DEX. |
| Onion Ring | – | +1 STR, +1 DEX, +1 CON, +1 INT, +1 CHA | STR DEX INT CHA CON | Book Smarts, Mic Drop | Greasy. +1 to every stat. |
| Onyx of Dead Air | – | – | Matching Outfit | Every room goes quiet around it. +20% to Shadow spells and hits. | |
| Opal Ring | – | +2 INT | INT | Book Smarts | Cloudy, like your judgement. +2 INT. |
| Panic Button | – | – | – | Drop under 20% health and it teleports you to another room. Once per floor. | |
| Pearl of Pink | – | – | Matching Outfit | It is a different colour every time you look away. +20% to Illusion spells and hits. | |
| Pendant of the Recently Deceased | – | +1 INT | INT | Book Smarts, Matching Outfit | +1 INT. Your minions and pets do 20% more damage. Necromancy spells and hits do 20% more. |
| Pickled Pearl | – | – | Matching Outfit | Found in a jar of pickles. Still a bit vinegary. +20% to Nature spells and hits. | |
| Pilot Light Pendant | – | +1 STR | STR | – | A tiny flame that never goes out. Your insurance hates it. +1 STR, and your elemental hits are 10% more likely to carry their school's effect. |
| Pink Gem Ring | – | +2 CHA | CHA | Mic Drop | From a cereal box. +2 CHA. |
| Pocket Watch | 1 | +1 DEX, +1 CHA | DEX CHA | Mic Drop | Sunday Best set. Only sold in Snodbury. It tells the time. Nobody down here knows what time is. +1 DEX, +1 CHA. |
| Protein Powder Charm | – | +2 STR | STR | Gym Rat | +2 STR |
| Pulsing Ruby Ring | – | +2 STR | STR Lifesteal | Gym Rat | It has a heartbeat. +2 STR, and heal 1 for every hit you land. |
| Rat Tail Necklace | – | +1 STR, +1 CON | STR CON | – | +1 STR, +1 CON. Gross. |
| Ring of Bad Omens | – | – | Lifesteal | – | Your minions and pets do 30% more damage, and every kill heals you 1. Black cats cross the street to avoid you. |
| Ring of Frostbite | – | +1 INT | INT | Book Smarts, Matching Outfit | Your finger has gone a bit blue. That means it works. +1 INT. +15% to Frost spells and hits. |
| Ring of Greed | – | +3 CHA | CHA Gold | Cash Grab, Mic Drop | Cursed. +50% gold and +3 CHA, but Brisket charges you double. Stuck on until the next floor. |
| Ring of Plot Holes | – | +1 INT | INT | Book Smarts, Matching Outfit | Makes things happen that make no sense. Writers love it. +1 INT. +15% to Arcane spells and hits. |
| Ring of Root Rot | – | +1 INT | INT | Book Smarts, Matching Outfit | Something is growing on it. Something is growing on you. +1 INT. +15% to Nature spells and hits. |
| Ring of Static | – | +1 INT | INT | Book Smarts, Matching Outfit | Every handshake is a shock. +1 INT. +20% to Storm spells and hits. |
| Ring of Swagger | – | +2 CHA | CHA | Mic Drop | +2 CHA |
| Ring of the Blood Bank | – | +1 INT | INT | Book Smarts, Matching Outfit | Accepts deposits. Pays interest in other people's blood. +1 INT. +15% to Blood spells and hits. |
| Ring of Third Degree | – | +1 INT | INT | Book Smarts, Matching Outfit | Burns a little to wear. That is the point. +1 INT. +15% to Fire spells and hits. |
| Ruby of Arson | – | – | Burn Fireproof | Hot Pants | Fireproof, and your hits often set things on fire. |
| Ruby Pendant | – | – | – | Heavy, warm and red. +10 max health. | |
| Rune Tag | – | – | INT | – | Dog tag for wizards. +10% spell damage. |
| Sapphire Choker | – | – | Regen | Bedside Manner | Heals 1 health every 8 turns. |
| Sapphire Pendant | – | – | INT | – | A deep blue calm. +8 max mana. |
| Sapphire Signet | – | +2 INT | INT | Book Smarts | The seal of a very old wizard. +2 INT and +4 max mana. |
| Shooting Star Pendant | – | +1 CHA | CHA Crit | Mic Drop | Make a wish. +1 CHA and +4% crit. |
| Signet Ring | – | +2 CHA | CHA Gold | Mic Drop | Stamp it on a deal. +2 CHA, and shops charge you 10% less. |
| Silver Band | – | +1 DEX | DEX Crit | – | Plain, but it fits. +1 DEX and +3% crit. |
| Snodbury Snow Charm | 1 | +2 INT, +1 CON | INT CON | Book Smarts | Only sold in Snodbury. A tiny town in a tiny globe. Shake it and the tiny people panic. +2 INT, +1 CON. |
| Sparkling Emerald Ring | – | – | Regen | Bedside Manner | Fizzes like soda. Heal 1 health every 8 turns. |
| Spiked Dog Collar | – | +2 CON | CON | – | Who is a good Delver? +2 CON. |
| Sticky Sapphire | – | – | – | Your hits often glue enemies in place for a turn. | |
| Sunstone | – | – | – | Bright enough to read by. +8% damage. | |
| Teleprompter Pendant | – | +1 STR | STR | – | Feeds you lines. Some of them are spells. +1 STR, and your elemental hits are 10% more likely to carry their school's effect. |
| The Body Count | – | – | Kills | – | A stagehand's tally clicker. Every kill you make while wearing it clicks it once: +1% damage per click, all run long, up to +100%. It never resets. |
| The Djinn's Lamp Legendary | – | – | Regen | Bedside Manner | Legendary. Smells faintly of bleach. Poison cannot touch you, and you heal a little every few turns. |
| Time Crystal | – | – | Matching Outfit | Ticks. It has no clockwork. It ticks anyway. +20% to Time spells and hits. | |
| Topaz of Applause | – | +1 CHA | CHA | Matching Outfit, Mic Drop | It claps when you walk in. Quietly. +1 CHA. +20% to Bard spells and hits. |
| Trophy of Hubris | – | – | Gold Hype | Cash Grab | Cursed. Double gold and double Hype, but every monster on the floor wakes up when you arrive. Stuck on until the next floor. |
| Vampire Fangs Legendary | – | +1 STR | STR Lifesteal | – | Legendary. Heal 2 for every hit you land. +1 STR. |
| Vial Pendant | – | +1 STR | STR | – | A vial of something red, worn close to the heart. +1 STR, and your elemental hits are 10% more likely to carry their school's effect. |
| Winged Ruby | – | +1 DEX | DEX Dodge | Slip 'n' Stab | Flutters on its chain. 5% dodge and +1 DEX. |
Sets
Wear every piece of a set for its bonus.
| Set | Pieces | Bonus |
|---|---|---|
| Biker Gang | Studded Skid Lid, Studded Leather Vest, Biker Boots | +10% damage, and anything that hits you in melee takes 2. |
| Bling Bling | Gold Chain, Crown of Clout, Champion Belt | Double gold and +50% Hype. |
| Bouncer | Bouncer's Helm, Bouncer's Plate, Bouncer's Boots | +2 armor, and your hits push enemies back 2 tiles. |
| Cancelled | Void Helm, Void Plate, Void Boots | +25% spell damage, +10 max mana, and 1 more mana each time it trickles back. |
| Craft Fair | Leather Cap, Leather Jerkin, Moccasins | +10 max health, and potions and food heal 25% more. |
| Five-Alarm Outfit | Chef's Toque of Flames, Grill Plate Armor, Hot Coals Clogs | Fireproof, Fire spells and hits +25%, and their effect is 10% more likely. |
| Forge-Born | Smith's Leather Cap, Forge Apron, Anvil Hammer | +25% damage, +10% crit, and critical hits stun for a turn. |
| Garden Variety | Flowerpot Helm, Hedge Armor, Moss Slippers | You regenerate, and Nature spells and hits +25%, with their effect 10% more likely. |
| Gold Record | Gold Helm, Gold Breastplate, Gold Boots | +50% Hype from kills and +25% gold. |
| Gore Mode | Horror Prop Helm, Stained Apron Armor, Squelchy Boots | Heal 2 for every hit you land, and Blood spells and hits +25%, with their effect 10% more likely. |
| Halftime Paladin | Paladin Helm, Paladin Plate, Paladin Sabatons | Heal 1 every 8 turns, +20 max health, and potions and food heal 25% more. |
| Halo Effect | Gilded Halo Helm, Gilded Plate, Gilded Boots | +2 armor, +50% Hype from kills and +50% gold. |
| Junkyard Dog | Rusty Bucket Helm, Rusty Cuirass, Rusty Greaves | +3 armor and +15 max health. |
| Kitchen Nightmare | Butcher Cleaver, Oven Mitts, Frying Pan Helmet | Fireproof, +25% damage, and food heals double. |
| Night School | Wizard Hood, Moon Staff, Energy Drink Amulet | +25% damage and +25% XP. |
| Park Ranger | Park Ranger Hood, Park Ranger Tunic, Trail Boots | +10% dodge, and traps do half damage. |
| Pyrotechnics Crew | Pyro Helm, Pyro Plate, Pyro Boots | Fireproof, hits have a 20% chance to set the target alight, and +25% damage to anything on fire. |
| Ratings Demon | Demon Horn Helm, Demon Plate, Demon Hooves | +25% damage and +10% crit, but you take 10% more damage. |
| Renaissance Faire | Chainmail Coif, Chainmail Shirt, Chainmail Greaves | +2 armor, and anything that hits you in melee takes 1. |
| Riot Gear | Riot Vest, Riot Shield, Riot Helmet | +3 armor and anything that hits you takes 3 damage. |
| Salt of the Earth | Straw Hat, Patched Overalls, Heirloom Pitchfork | Heal 1 every 8 turns, heal 2 for every hit you land, and potions and food heal 50% more. |
| Season Finale | Diamond Helm, Diamond Breastplate, Diamond Boots | +3 armor, +10% crit and +10% damage. |
| Security Detail | Security Helm, Security Breastplate, Security Boots | +2 armor, and a 20% chance to hit back twice as hard when something hits you. |
| Showstopper | Sequin Wizard Hat, Spangled Robe Armor, Glitter Booties | +1 mana back for every hit you land, and Arcane spells and hits +25%, with their effect 10% more likely. |
| Snow Day | Brain Freeze Helm, Walk-In Freezer Mail, Skating Boots | +25% damage to frozen things, Frost spells and hits +25%, and their effect is 10% more likely. |
| Stage Crew | Stage Crew Hood, Stage Crew Jacket, Soft-Soled Stage Boots | +10% crit, and double damage to sleeping monsters. |
| Steel Cage Match | Steel Helm, Steel Breastplate, Steel Sabatons | +3 armor and +10% damage. |
| Sunday Best | Sunday Bowler, Velvet Waistcoat, Pocket Watch | +15% dodge, +50% gold, and shops charge you 20% less. |
| Town Watch | Town Watch Helm, Town Watch Hauberk, Town Watch Kite Shield | +4 armor, +20 max health, and anything that hits you takes 2 damage. |
| Villain Arc | Villain Helm, Villain Plate, Villain Boots | Heal 2 for every hit you land, and critical hits do 25% more. |
Built from the game's own data for Level Crawl v0.82.8.