Enchantments

102 enchantments roll on Uncommon, Rare and Epic gear.

EnchantmentGoes onSuitsWhat it does
AmbushingWeaponsDEX+50% damage to anything at full health.
AsbestosGearCONFireproof. Probably fine.
BeefyGearSTR+3 STR, -1 DEX.
of the Blood BankWeaponsCONHeal 2 for every hit you land.
of the Body BagWeaponsCON, DEXKills knock a turn off your ability cooldown and heal 1.
of the BodyguardGearCON+8 max health and +1 armor.
of the BouncerWeaponsSTRHits knock enemies back 2 tiles, and +10% damage.
BouncyWeaponsSTRHits knock enemies back 2 tiles.
BrainyGearINT+3 INT, -1 STR.
BrutalWeaponsSTR+20% damage.
Bubble-WrappedGearCONTake 8% less damage.
BuffGearSTR+2 STR.
of the BulldozerGearSTRYour hits knock enemies back 2 tiles.
of the ButcherWeaponsSTR+30% damage to bleeding targets.
CaffeinatedGearDEXKills knock a turn off your ability cooldown, and +1 DEX.
ChainedWeaponsINTHits arc to another enemy nearby for half damage.
CharmingGear, WeaponsCHA+2 CHA.
ChonkyGearCON+3 CON, -1 DEX.
CleverGearINT+2 INT.
of the Coupon BookGearCHAShops charge 15% less.
of CowardiceGearDEX+3 DEX and 15% dodge while under half health.
CozyGearCONHeals 1 health every 8 turns.
DeadeyeWeaponsDEX+4% crit chance and +5% to hit.
of DodgingGearDEX8% chance to dodge a melee hit.
ElectricWeaponsINT+40% damage to wet targets.
of EncoreWeaponsINT, DEXKills knock 2 turns off your ability cooldown.
EvasiveGearDEX6% chance to dodge a melee hit, and +1 DEX.
FamousGearCHA+3 CHA, -1 INT.
of the FinisherWeaponsSTR, DEX+40% damage to anything under a third of its health.
of the Fire MarshalGearCONFireproof, and hurts anything that hits you in melee (1 damage).
FlamingWeaponsINT, STRHits can set the target on fire.
FrostyWeaponsINT12% chance a hit freezes the target solid for a turn.
of the Giant SlayerWeaponsSTR, CONx1.3 damage to Headliners and Guest Stars.
GreasyGearDEX5% chance to dodge a melee hit, and traps do half damage.
of GreedGearCHA+30% gold.
GreedyWeaponsCHAKills spray a little gold.
of the GrillWeaponsSTR, INTHits can set the target on fire, and +15% damage to anything standing in fire.
of the GymGearSTR, CON+1 STR, +1 CON.
HagglingGearCHAShops charge 10% less.
HazmatGearCONPoison cannot touch you.
of the HeadhunterWeapons, GearCHA, INT+10% XP from kills, and kills drop a little gold.
of the HeadlinerWeaponsSTR+50% damage to Headliners and Guest Stars.
HeartyGearCON+2 CON.
HeavyWeaponsSTR+35% damage, but -8% to hit.
of the Hot TubGearCONHeals 1 health every 8 turns, and potions and food heal 15% more.
HummingWeaponsINTMana trickles back twice as fast, and +5% spell damage.
of the IcebreakerWeaponsSTR+50% damage to frozen targets.
of the InfluencerGearCHA+30% Hype from kills, and +1 CHA.
JaggedGearSTR, DEXAny hit you land has a 12% chance to make the target bleed.
KeenWeaponsDEX+6% critical hit chance.
KindlingGearINT, STRAny hit you land has a 10% chance to set things on fire.
of LearningWeapons, GearINT+25% XP from kills.
of the LeechWeapons, GearCONHeal 1 for every hit you land.
of the Ley LineGearINTMana trickles back twice as fast.
of the LibraryGearINT+1 INT and +8 max mana.
LuckyGear, WeaponsCHA, DEX+4% crit chance, +10% gold.
of the Lucky CharmGearCHA, DEX+3% crit chance, +10% gold and +1 CHA.
of the Mana LeechWeaponsINTEvery hit you land gives 1 mana back.
MuggingWeaponsCHA15% of hits knock a few coins loose.
of the Night ShiftWeaponsDEXTriple damage to sleeping monsters.
NimbleGearDEX+2 DEX.
of the NinjaGearDEXDouble damage to sleeping monsters, and 4% dodge.
OverclockedWeaponsSTR, DEX+15% damage and +2% crit chance.
PaddedGearDEX, CONTraps do half damage.
of the Petri DishWeaponsINT, DEX+30% damage to poisoned targets.
of the PlagueGearDEX, INTAny hit you land has a 12% chance to poison the target.
of Poor DecisionsWeaponsSTR+30% damage, -10% to hit.
PreciseWeaponsDEX+10% to hit.
of the Pyramid SchemeGearCHA3% chance a kill turns into a pile of gold.
of RatingsWeapons, GearCHA+50% Hype from kills.
ReinforcedGearCON+2 armor.
SavageWeaponsDEXCritical hits do +50% damage on top.
ScholarlyGearINT+15% spell damage.
ScreamingWeaponsDEX, STRCritical hits stun for 2 turns.
SearingWeaponsINT+30% damage to anything standing in fire.
Self-CareGearCONHeals 1 health every 8 turns, and +5 max health.
SerratedWeaponsDEX, STR25% chance a hit makes the target bleed.
ShowboatingWeaponsCHACritical hits earn 3 Hype.
SlipperyGearDEX8% chance to dodge a melee hit.
SneakyWeaponsDEXTriple damage to sleeping monsters.
of the SnowmanGearINT, CON15% chance to freeze anything that hits you in melee.
SoggyWeaponsINT35% chance a hit soaks the target (Wet for 3 turns).
SpellboundWeaponsINT+20% spell damage.
SpikyGearCONHurts anything that hits you in melee (2 damage).
of SpiteGear, WeaponsSTR, CONWhen something hits you, 15% chance to hit back twice as hard.
of the Splash ZoneGearINTAny hit you land has a 15% chance to soak the target.
of StaticWeaponsINTHits arc to another enemy nearby for a third of the damage.
StickyWeaponsDEXHits sometimes glue the target in place for a turn.
of the StuntmanWeaponsSTRHits knock enemies back, and critical hits stun for a turn.
SturdyGearCON+1 armor.
StylishGearCHA+2 CHA and +10% Hype from kills.
ThirstyWeaponsCONEvery kill heals 3.
of ThornsGearCONHurts anything that hits you in melee (3 damage).
of the Tip JarWeaponsCHAKills drop a little gold, and +5% gold.
ToxicWeaponsDEX25% chance a hit poisons the target.
TwitchyGearDEX+3 DEX, -1 CON.
of Unfortunate ExplosionsWeaponsSTR, INTEnemies you kill sometimes explode on their friends.
of the Unpaid InternGearCHAA free consumable shows up in your bag on every new floor.
VampiricWeaponsCONHeal 1 for every hit you land.
VenomousGearCONAnything that hits you in melee has a 25% chance to be poisoned.
of VitalityGearCON+12 max health.
WiseGearINT+15% XP from kills, and +1 INT.

Built from the game's own data for Level Crawl v0.82.8.