Enchantments
102 enchantments roll on Uncommon, Rare and Epic gear.
- Better rarity means more enchantments.
- Suits is the stat an enchantment leans toward. Upgrade and Reroll scrolls and the workbench usually pick ones that suit your highest stat.
- Enchantments can give gear new Pairs. See Pairs.
| Enchantment | Goes on | Suits | What it does |
|---|---|---|---|
| Ambushing | Weapons | DEX | +50% damage to anything at full health. |
| Asbestos | Gear | CON | Fireproof. Probably fine. |
| Beefy | Gear | STR | +3 STR, -1 DEX. |
| of the Blood Bank | Weapons | CON | Heal 2 for every hit you land. |
| of the Body Bag | Weapons | CON, DEX | Kills knock a turn off your ability cooldown and heal 1. |
| of the Bodyguard | Gear | CON | +8 max health and +1 armor. |
| of the Bouncer | Weapons | STR | Hits knock enemies back 2 tiles, and +10% damage. |
| Bouncy | Weapons | STR | Hits knock enemies back 2 tiles. |
| Brainy | Gear | INT | +3 INT, -1 STR. |
| Brutal | Weapons | STR | +20% damage. |
| Bubble-Wrapped | Gear | CON | Take 8% less damage. |
| Buff | Gear | STR | +2 STR. |
| of the Bulldozer | Gear | STR | Your hits knock enemies back 2 tiles. |
| of the Butcher | Weapons | STR | +30% damage to bleeding targets. |
| Caffeinated | Gear | DEX | Kills knock a turn off your ability cooldown, and +1 DEX. |
| Chained | Weapons | INT | Hits arc to another enemy nearby for half damage. |
| Charming | Gear, Weapons | CHA | +2 CHA. |
| Chonky | Gear | CON | +3 CON, -1 DEX. |
| Clever | Gear | INT | +2 INT. |
| of the Coupon Book | Gear | CHA | Shops charge 15% less. |
| of Cowardice | Gear | DEX | +3 DEX and 15% dodge while under half health. |
| Cozy | Gear | CON | Heals 1 health every 8 turns. |
| Deadeye | Weapons | DEX | +4% crit chance and +5% to hit. |
| of Dodging | Gear | DEX | 8% chance to dodge a melee hit. |
| Electric | Weapons | INT | +40% damage to wet targets. |
| of Encore | Weapons | INT, DEX | Kills knock 2 turns off your ability cooldown. |
| Evasive | Gear | DEX | 6% chance to dodge a melee hit, and +1 DEX. |
| Famous | Gear | CHA | +3 CHA, -1 INT. |
| of the Finisher | Weapons | STR, DEX | +40% damage to anything under a third of its health. |
| of the Fire Marshal | Gear | CON | Fireproof, and hurts anything that hits you in melee (1 damage). |
| Flaming | Weapons | INT, STR | Hits can set the target on fire. |
| Frosty | Weapons | INT | 12% chance a hit freezes the target solid for a turn. |
| of the Giant Slayer | Weapons | STR, CON | x1.3 damage to Headliners and Guest Stars. |
| Greasy | Gear | DEX | 5% chance to dodge a melee hit, and traps do half damage. |
| of Greed | Gear | CHA | +30% gold. |
| Greedy | Weapons | CHA | Kills spray a little gold. |
| of the Grill | Weapons | STR, INT | Hits can set the target on fire, and +15% damage to anything standing in fire. |
| of the Gym | Gear | STR, CON | +1 STR, +1 CON. |
| Haggling | Gear | CHA | Shops charge 10% less. |
| Hazmat | Gear | CON | Poison cannot touch you. |
| of the Headhunter | Weapons, Gear | CHA, INT | +10% XP from kills, and kills drop a little gold. |
| of the Headliner | Weapons | STR | +50% damage to Headliners and Guest Stars. |
| Hearty | Gear | CON | +2 CON. |
| Heavy | Weapons | STR | +35% damage, but -8% to hit. |
| of the Hot Tub | Gear | CON | Heals 1 health every 8 turns, and potions and food heal 15% more. |
| Humming | Weapons | INT | Mana trickles back twice as fast, and +5% spell damage. |
| of the Icebreaker | Weapons | STR | +50% damage to frozen targets. |
| of the Influencer | Gear | CHA | +30% Hype from kills, and +1 CHA. |
| Jagged | Gear | STR, DEX | Any hit you land has a 12% chance to make the target bleed. |
| Keen | Weapons | DEX | +6% critical hit chance. |
| Kindling | Gear | INT, STR | Any hit you land has a 10% chance to set things on fire. |
| of Learning | Weapons, Gear | INT | +25% XP from kills. |
| of the Leech | Weapons, Gear | CON | Heal 1 for every hit you land. |
| of the Ley Line | Gear | INT | Mana trickles back twice as fast. |
| of the Library | Gear | INT | +1 INT and +8 max mana. |
| Lucky | Gear, Weapons | CHA, DEX | +4% crit chance, +10% gold. |
| of the Lucky Charm | Gear | CHA, DEX | +3% crit chance, +10% gold and +1 CHA. |
| of the Mana Leech | Weapons | INT | Every hit you land gives 1 mana back. |
| Mugging | Weapons | CHA | 15% of hits knock a few coins loose. |
| of the Night Shift | Weapons | DEX | Triple damage to sleeping monsters. |
| Nimble | Gear | DEX | +2 DEX. |
| of the Ninja | Gear | DEX | Double damage to sleeping monsters, and 4% dodge. |
| Overclocked | Weapons | STR, DEX | +15% damage and +2% crit chance. |
| Padded | Gear | DEX, CON | Traps do half damage. |
| of the Petri Dish | Weapons | INT, DEX | +30% damage to poisoned targets. |
| of the Plague | Gear | DEX, INT | Any hit you land has a 12% chance to poison the target. |
| of Poor Decisions | Weapons | STR | +30% damage, -10% to hit. |
| Precise | Weapons | DEX | +10% to hit. |
| of the Pyramid Scheme | Gear | CHA | 3% chance a kill turns into a pile of gold. |
| of Ratings | Weapons, Gear | CHA | +50% Hype from kills. |
| Reinforced | Gear | CON | +2 armor. |
| Savage | Weapons | DEX | Critical hits do +50% damage on top. |
| Scholarly | Gear | INT | +15% spell damage. |
| Screaming | Weapons | DEX, STR | Critical hits stun for 2 turns. |
| Searing | Weapons | INT | +30% damage to anything standing in fire. |
| Self-Care | Gear | CON | Heals 1 health every 8 turns, and +5 max health. |
| Serrated | Weapons | DEX, STR | 25% chance a hit makes the target bleed. |
| Showboating | Weapons | CHA | Critical hits earn 3 Hype. |
| Slippery | Gear | DEX | 8% chance to dodge a melee hit. |
| Sneaky | Weapons | DEX | Triple damage to sleeping monsters. |
| of the Snowman | Gear | INT, CON | 15% chance to freeze anything that hits you in melee. |
| Soggy | Weapons | INT | 35% chance a hit soaks the target (Wet for 3 turns). |
| Spellbound | Weapons | INT | +20% spell damage. |
| Spiky | Gear | CON | Hurts anything that hits you in melee (2 damage). |
| of Spite | Gear, Weapons | STR, CON | When something hits you, 15% chance to hit back twice as hard. |
| of the Splash Zone | Gear | INT | Any hit you land has a 15% chance to soak the target. |
| of Static | Weapons | INT | Hits arc to another enemy nearby for a third of the damage. |
| Sticky | Weapons | DEX | Hits sometimes glue the target in place for a turn. |
| of the Stuntman | Weapons | STR | Hits knock enemies back, and critical hits stun for a turn. |
| Sturdy | Gear | CON | +1 armor. |
| Stylish | Gear | CHA | +2 CHA and +10% Hype from kills. |
| Thirsty | Weapons | CON | Every kill heals 3. |
| of Thorns | Gear | CON | Hurts anything that hits you in melee (3 damage). |
| of the Tip Jar | Weapons | CHA | Kills drop a little gold, and +5% gold. |
| Toxic | Weapons | DEX | 25% chance a hit poisons the target. |
| Twitchy | Gear | DEX | +3 DEX, -1 CON. |
| of Unfortunate Explosions | Weapons | STR, INT | Enemies you kill sometimes explode on their friends. |
| of the Unpaid Intern | Gear | CHA | A free consumable shows up in your bag on every new floor. |
| Vampiric | Weapons | CON | Heal 1 for every hit you land. |
| Venomous | Gear | CON | Anything that hits you in melee has a 25% chance to be poisoned. |
| of Vitality | Gear | CON | +12 max health. |
| Wise | Gear | INT | +15% XP from kills, and +1 INT. |
Built from the game's own data for Level Crawl v0.82.8.